I've tried to look more into this but I find it very hard to find any information about SDL on Windows RT and Windows Phone. The SDL developers (mostly some dude called Ludwig) are working on it and it's merged into the main SDL repository, but I haven't been able to find any info about anyone actually trying to use it for anything, and how mature it is right now.slime wrote: The OpenGL ES branch of LÖVE used for the Android and iOS ports should (in theory) work on WinRT as well via ANGLE, if the latest version of SDL is used.
Also, I am curious about how this would (in theory) work. I assume the WinRT/WP version of SDL uses ANGLE in itself, would Löve also have to use ANGLE as well? Isn't it enough to just depend on SDL? Or maybe Löve also uses some OpenGL stuff directly?
I have quite a lot of C++ experience but I've never tried to do something like this before, but I thought that if I tried I'd at least learn a thing or two. I would want to know a bit more about how these things work before diving into the coding though.
EDIT: This seems to be the place to find out how far SDL for WP/RT has come: https://bitbucket.org/DavidLudwig/sdl/issues
That Ludwig guy is currently looking into distributing binary builds of SDL using NuGet, Visual Studio's package manager. That would simplify development of any SDL app.