I am in the process of building a 3d editor however i am having some issues, I am able to create objects, spin them in several axis, pan, zoom and rotate them however im not able to create a bounding box where the object can sit in a local 3d space and while only the world object (bounding box) is effected by the the controls of the UI
I am at a brick wall with this and am not sure where to look next
If anyone here can give me an example how i can resolve this i would most greatfull, I'm not asking you to write a program for me I'm just asking for basic advice
3D Questions
Re: 3D Questions
If you want for the object to follow bbox's transforms (move, scale, rotate), you have to apply the same transforms to the object. If you e.g. want the object to be still, and only follow bbox's position, don't apply scale and rotate to the object.
Re: 3D Questions
Thanks bud I'll give that a tryfoo0 wrote:If you want for the object to follow bbox's transforms (move, scale, rotate), you have to apply the same transforms to the object. If you e.g. want the object to be still, and only follow bbox's position, don't apply scale and rotate to the object.
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