LÖVE-Jam 2 [VOTING!]
Re: LÖVE-Jam 2 [Started!]
Unfortunately, I won't finish either. Too bad, too, because I liked my idea. I did find out some valuable information about my default program: I didn't have a menu system set up. I spent a good amount of time getting my menus objects to agree with my entity objects.
Last edited by davisdude on Thu Sep 11, 2014 10:02 am, edited 1 time in total.
GitHub | MLib - Math and shape intersections library | Walt - Animation library | Brady - Camera library with parallax scrolling | Vim-love-docs - Help files and syntax coloring for Vim
- HugoBDesigner
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Re: LÖVE-Jam 2 [Started!]
I didn't have enough time to finish my game either, but I'll sure keep working on it. This Jam was amazing, and it helped me a lot improving my coding skills! For example: never, in my entire life, I thought I'd do a physics engine. The ones I've seen were so much complicated and confusing for me that I thought I'd never BE ABLE to do something similar. And I just did! I learned how to use Sprite Batchs (many people may think it is really easy, but I didn't know how to use them AT ALL, until now).
I liked a lot the game I was making, so I'll keep working on it, even though I can't send it to the Jam anymore. Good luck to the other competitors!
I liked a lot the game I was making, so I'll keep working on it, even though I can't send it to the Jam anymore. Good luck to the other competitors!
Re: LÖVE-Jam 2 [VOTING!]
Alright it's over now. 3 games in total were submitted. Please vote for your favorite games!
PM me on here or elsewhere if you'd like to discuss porting your game to Nintendo Switch via mazette!
personal page and a raycaster
personal page and a raycaster
- HugoBDesigner
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Re: LÖVE-Jam 2 [VOTING!]
I couldn't play two of the three games because they require canvases and my lousy, lousy PC can't support them
Re: LÖVE-Jam 2 [VOTING!]
Only 3 submission huh. I think this jam had pretty bad timing, I was gonna participate, But couldn't find the time to make anything playable. And i see a few other people had similar problems. Perhaps the next one will fall on a better time. I'll definitely vote though.
Re: LÖVE-Jam 2 [VOTING!]
I have been drowned in school work and other important matters so I couldn't find time either, next time it would be smarter to do it in a weekend or in a vacation.veethree wrote:Only 3 submission huh. I think this jam had pretty bad timing, I was gonna participate, But couldn't find the time to make anything playable. And i see a few other people had similar problems. Perhaps the next one will fall on a better time. I'll definitely vote though.
Re: LÖVE-Jam 2 [VOTING!]
How/where can I vote?
Anyway, I like all three games, no idea which one to vote for...
Anyway, I like all three games, no idea which one to vote for...
Re: LÖVE-Jam 2 [VOTING!]
On itch.iomurks wrote:How/where can I vote?
Anyway, I like all three games, no idea which one to vote for...
PM me on here or elsewhere if you'd like to discuss porting your game to Nintendo Switch via mazette!
personal page and a raycaster
personal page and a raycaster
- master both
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Re: LÖVE-Jam 2 [VOTING!]
On itch.io, it says that only people who submitted an entry can vote. I would vote for megapixel meltdown, it was really fun, it would be great if it was ported to android.
Re: LÖVE-Jam 2 [VOTING!]
Really? That's a bother, I'll see what I can do.master both wrote:On itch.io, it says that only people who submitted an entry can vote.
PM me on here or elsewhere if you'd like to discuss porting your game to Nintendo Switch via mazette!
personal page and a raycaster
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