Sunborn: The tale of connected worlds [LD30]

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Jeeper
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Sunborn: The tale of connected worlds [LD30]

Post by Jeeper »

Sunborn: The tale of connected worlds
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Sunborn is a Action RPG following a mighty hero with a quest to stop a wizard who is attempting to take over Earth with the power of dark worlds. You journey into the deep hells of the castle where the wizard resides and put an end to his existence.

Screenshot

Boy.. we tried to do something very ambitious and I think we managed. I am absolutly exhausted after coding 15+ hours each day with only very short breaks for things like eating, hopefully people find it fun/cool. Because then it was all worth it!

Last edited by Jeeper on Tue Aug 26, 2014 8:52 am, edited 2 times in total.
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murks
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Re: Sunborn: The tale of connected worlds [LD30]

Post by murks »

Thanks Jeeper, it looks like a nice game.
I somehow ran into a bug where right at the beginning of the second section of the game there was an invisible wall that neither the character nor the greyish enemies could pass. The other thing, perhaps more important is that there is a hug discrepancy between the reach of the hammers and the animation. The animation suggests that the hammers have a short reach when in fact it is rather large.
I can imagine that this has been a lot of work for such a short time.
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Jeeper
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Re: Sunborn: The tale of connected worlds [LD30]

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murks wrote:Thanks Jeeper, it looks like a nice game.
I somehow ran into a bug where right at the beginning of the second section of the game there was an invisible wall that neither the character nor the greyish enemies could pass. The other thing, perhaps more important is that there is a hug discrepancy between the reach of the hammers and the animation. The animation suggests that the hammers have a short reach when in fact it is rather large.
I can imagine that this has been a lot of work for such a short time.
Thank you!
About the invisible wall bug, did you try to restart and did you get it every time or only one time? Yeah we made the hitbox a bit bigger basically to make it easier for players not to get hit.

Yeah it was a quite the ambitious project, I am surprised that we managed in time :)
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murks
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Re: Sunborn: The tale of connected worlds [LD30]

Post by murks »

I only experienced the invisible wall once so far.

I am quite happy to see so different and really nice Löve games as LD entries. One day'll give it a try as well...

EDIT: It happened to me a few more times, screenshot attached.
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Jeeper
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Re: Sunborn: The tale of connected worlds [LD30]

Post by Jeeper »

I am not 100% what is causing it, but I took a few hits in the dark and attempted to solve it. I cant recreate it, so please do me the favor and redownload the game and see if you can get it to bug out again :D
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murks
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Re: Sunborn: The tale of connected worlds [LD30]

Post by murks »

I haven't seen this bug again so far (no idea how to reliably recreate), but I encountered another, see screenshot.
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Jeeper
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Re: Sunborn: The tale of connected worlds [LD30]

Post by Jeeper »

murks wrote:I haven't seen this bug again so far (no idea how to reliably recreate), but I encountered another, see screenshot.
Ok, I have a pretty good idea of whats causing it now, thanks! Hopefully I can fix it :D
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murks
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Re: Sunborn: The tale of connected worlds [LD30]

Post by murks »

Glad to be of help.
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kikito
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Re: Sunborn: The tale of connected worlds [LD30]

Post by kikito »

I think you forgot to add the compo page on the OP :)

It's here http://www.ludumdare.com/compo/ludum-da ... &uid=39002
When I write def I mean function.
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Re: Sunborn: The tale of connected worlds [LD30]

Post by Jeeper »

Yes I did forget to link to the compo, so tired haha, thank you!

I think that it is fixed now (the weird collision stuff) :)
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