For that particular use case, I'd bet that a pure-lua implementation would be fast enough.
I think there was some pure-lua unzipping code inside Advanced Tile Loader, from the top of my head.
Archiving / compression module for LÖVE
- kikito
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Re: Archiving / compression module for LÖVE
When I write def I mean function.
Re: Archiving / compression module for LÖVE
Is this what you're referring to? https://github.com/Kadoba/Advanced-Tile ... a.lua#L703kikito wrote:I think there was some pure-lua unzipping code inside Advanced Tile Loader, from the top of my head.
Looks like it's just zlib decompression, so I'll still have to navigate the zip file format itself. It's a good start though, thanks.
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