Archiving / compression module for LÖVE

General discussion about LÖVE, Lua, game development, puns, and unicorns.
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kikito
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Re: Archiving / compression module for LÖVE

Post by kikito »

For that particular use case, I'd bet that a pure-lua implementation would be fast enough.

I think there was some pure-lua unzipping code inside Advanced Tile Loader, from the top of my head.
When I write def I mean function.
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clofresh
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Re: Archiving / compression module for LÖVE

Post by clofresh »

kikito wrote:I think there was some pure-lua unzipping code inside Advanced Tile Loader, from the top of my head.
Is this what you're referring to? https://github.com/Kadoba/Advanced-Tile ... a.lua#L703

Looks like it's just zlib decompression, so I'll still have to navigate the zip file format itself. It's a good start though, thanks.
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