
The game was written over a weekend for the third gameboy jam. Compatible with LÖVE 8 and 9.
http://gamejolt.com/games/arcade/z-mbies/31993/
Code: Select all
Error
lib/coil.lua:62: zombie.lua:92: attempt to index field 'parent' (a nil value)
Traceback
[C]: in function 'routine'
lib/coil.lua:62: in function 'update'
ld/entity.lua:145: in function 'update'
ld/group.lua:81: in function 'update'
ld/group.lua:81: in function 'update'
playerstate.lua:191: in function 'update'
main.lua:82: in function 'update'
[C]: in function 'xpcall'
This should be fixed now, the download link has been updated.Davidobot wrote:I found a bug.
When I tried to kill a single zombie by shooting a barrel next to it, this happened:
The choice for how the controls worked were influenced partly by the jam itself -- though I don't believe its an explicit rule that the controls be something that could be mapped to a gameboy's button configuration, it seems does seem to be the general consensus. This rules out, for example, the traditional twin-stick controls (one for movement, one for shooting).pelicano_o wrote:It wasn't very intuitive for me to change direction first before shooting. I think I would enjoy it more if I had more freedom to change direction of shooting while moving and also not be constrained to shooting only in four directions.
I do love how the controls actually change the way you play. Feels like a fresh take on it. I also wanted to say I love how the environment plays into the game! I thought the train was just a visual thing...until it obliterated me and the zombies! It feels like there's a lot of potential for that, from luring the zombies into the train tracks, to other environment pitfalls which could work for or against you depending on how well you play.rxi wrote:That being said, I was quite happy with how the controls influenced the game play -- for example, when being chased you have to pick a good moment to flip round, hit fire and then continue running so you don't get hit. It also adds an extra challenge in having to do this very quickly.
Maybe you are right. The challenges and thrill of it did pull me back to it again and again. I could still learn new strategies after playing it for like 20 or 30 times.rxi wrote:
That being said, I was quite happy with how the controls influenced the game play -- for example, when being chased you have to pick a good moment to flip round, hit fire and then continue running so you don't get hit. It also adds an extra challenge in having to do this very quickly.
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