Controls:
W/S = Thrust forward/backward
A/D = Turn left/right
Space = Fire projectile
M = Open Starmap
J = Jump to selected system
L = Land at selected planet
Map Controls:
Mouse move: scroll around map
Mouse click: toggle system selection for hyperjump
M = Close Starmap
Thanks for the critique, I realize there's still a lot of work to be done and a lot of the things you listed have already been fixed or will definitely be fixed.
For me flying around was quite difficult. It was so easy to overshoot things. I guess that maybe in the future ship upgrades would make handling/de-/acceleration better?
Also i feel a pop-up would be nice informing me to land on a planet, some icon or text perhaps.
Thought the game was nice however, great mini-map !
That's much better! I was wondering about how the trade works pricing-wise, though, did you fully implement that system yet? And if so, how does it work? It seemed to be volatile enough that making money was really hard.
It's pretty basic. The prices go up by some random amount each time you switch systems. Once I get around to it, I'll change it so it's less volatile and random. It was mostly just to get something working, quickly. Any suggestions on market simulations?
dan369 wrote:For me flying around was quite difficult. It was so easy to overshoot things. I guess that maybe in the future ship upgrades would make handling/de-/acceleration better?
Also i feel a pop-up would be nice informing me to land on a planet, some icon or text perhaps.
Thought the game was nice however, great mini-map !
Flying could still use some experimenting to see what we can do with it, however the controls aren't meant to feel too tight. We've already added something along those lines to inform a player to land on the planet.
Do you know EV: Nova? I played that game as a kid and i loved it. Voyager and evn seem to have some similarities, so keep it up. Something I totally missed in evn was a multiplayer. Are you planing to implement one or do you want singleplayer only?
Yeah, it's heavily based off of EV: Nova so far. We're interested in multiplayer, but with only two of us working on the game it isn't very feasible right now.