Thank you for the feedback. You can configure auto-complete to do something similar, but what you are looking for is probably code snippets, which ZBS doesn't support yet. It's on the list, but not a top priority item.Rudenko wrote:Thank you for awesome IDE!
I wonder, can ZBS do autocomplete for functions loops etc ?
like sublime text 3 on screenshot.
thank you!
ZeroBrane Studio Lua IDE v0.70 is out
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Re: ZeroBrane Studio Lua IDE v0.70 is out
Re: ZeroBrane Studio Lua IDE v0.70 is out
Suggestion; For a quick change for changing the project directory a double click on the root node brings up the file dialog, that would be nice to have!
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Re: ZeroBrane Studio Lua IDE v0.70 is out
@dan369, I thought about something similar, but it would overload that root node, which was already busy . You can use F2 to edit the label on the root node and whatever path you enter will become the new project path. There is also Choose Project Directory button on the toolbar right above the project tree.dan369 wrote:Suggestion; For a quick change for changing the project directory a double click on the root node brings up the file dialog, that would be nice to have!
Re: ZeroBrane Studio Lua IDE v0.70 is out
OOHH! I did not notice that .paulclinger wrote:@dan369, I thought about something similar, but it would overload that root node, which was already busy . You can use F2 to edit the label on the root node and whatever path you enter will become the new project path. There is also Choose Project Directory button on the toolbar right above the project tree.dan369 wrote:Suggestion; For a quick change for changing the project directory a double click on the root node brings up the file dialog, that would be nice to have!
Well, perhaps a tool-tip would be nice (not sure if thats the correct term but one of those hovering labels.) Just for extra clarity because in all honesty i completely overloooked it many a time.
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Re: ZeroBrane Studio Lua IDE v0.70 is out
> Well, perhaps a tool-tip would be nice (not sure if thats the correct term but one of those hovering labels.) Just for extra clarity because in all honesty i completely overloooked it many a time.
Agree; there is a tooltip for toolbar icons. You just need to mouse over the toolbar and wait a bit .
BTW, those of you running ZBS on Windows may now try Refresh project tree plugin, which will refresh the project tree when any of the files/directories in the project change on disk. OSX and Linux users will need to wait a bit for wxwidgets upgrade in ZBS.
Agree; there is a tooltip for toolbar icons. You just need to mouse over the toolbar and wait a bit .
BTW, those of you running ZBS on Windows may now try Refresh project tree plugin, which will refresh the project tree when any of the files/directories in the project change on disk. OSX and Linux users will need to wait a bit for wxwidgets upgrade in ZBS.
Re: ZeroBrane Studio Lua IDE v0.70 is out
Odd... quite literally had my cursor over the new file toolbar icon for a good minute+, nothing appears :/
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Re: ZeroBrane Studio Lua IDE v0.70 is out
Odd indeed. It takes less than a second for the tooltip to appear (and it's configured for all toolbar icons and appears even over those that are disabled). I tested on Windows (Vista), OSX (10.7.x), and Linux (Ubuntu 12.04) and they all show the tooltip in the toolbar. Do tooltips work when you mouse of functions in the editor (like "print()")?dan369 wrote:Odd... quite literally had my cursor over the new file toolbar icon for a good minute+, nothing appears :/
Re: ZeroBrane Studio Lua IDE v0.70 is out
Okay, so now for some reason they decide to work . Not sure what happened there.
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Re: ZeroBrane Studio Lua IDE v0.70 is out
@Clouds, I added "Run" and "Run as Scratchpad" buttons, but they are disabled by default (for now, while I'm figuring out if they are well received). To enable them, add the following to the config:Clouds wrote:- Well, there's a "run+debug" button, but only a menu item+hotkey for plain "run". A GUI button for plain "run" - reasonable?
Code: Select all
local G = ...
toolbar.icons[G.ID_RUN] = true
toolbar.icons[G.ID_RUNNOW] = true
You can also remove any of the existing toolbar buttons by similarly setting the value referenced by their ID to false (for example: toolbar.icons[G.ID_FIND] = false).
Re: ZeroBrane Studio Lua IDE v0.70 is out
So this happened earlier;
The bottom rectangle is the current code I was viewing. Also my cursor was at the comment position and not the other position.
The bottom rectangle is the current code I was viewing. Also my cursor was at the comment position and not the other position.
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