I also like the mechanic a lot! Nice to look at.Germanunkol wrote:That mechanic looks really neat... well done! Also, the relatively simple graphics are a nice contrast to the more complex physics (usually these kind of pixel graphics don't come with physics) - I like it!Jimanzium wrote:
Meanwhile, my simulation project is progressing along. My end goal is to have a fantasy world simulator as I have mentioned in this thread before. For now, I have a world builder included with a simulation of temperatures and wind across the year. Everything is created procedurally.
It is actually pretty complicated under the hood and easy to break if you change the parameters carelessly. It takes a lot of things into account:
- the temperature is influenced by insolation, altitude, the axial tilt
- the water heat capacity is taken into account, naturally creating oceanic and continental climates
- I have a wind system based on air pressure differences (based in turn on temperatures) - it also takes the Coriolis effect into account and affects temperatures
On the technical side it includes some things I have worked on recently: landmass creation via random walk, Voronoi graphs, my own class system.
Next on my list:
- humidity, clouds and rain
- river creation and erosion
- plant ecosystem based on the above
Further down the line (and very complicated):
- place animals in the ecosystem
- add humans and let them evolve their civilizations..
Anyway, here is the demo: Edit: forgot to mention that this simulates an entire continent. 1 pixel = 20 km.