My apologies, I didn't see that.miko wrote:Yes. Just look one page back in this thread.Davidobot wrote:Will lua-socket work on android?
love-android-sdl2 (native, 0.9.2)
Re: love-android-sdl2 (native, 0.9.0)
PM me on here or elsewhere if you'd like to discuss porting your game to Nintendo Switch via mazette!
personal page and a raycaster
personal page and a raycaster
Re: love-android-sdl2 (native, 0.9.0)
First of all, great work!
This works almost perfectly without a lot of extra adaptions, thanks a bunch!
This works almost perfectly without a lot of extra adaptions, thanks a bunch!
- alberto_lara
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Re: love-android-sdl2 (native, 0.9.0)
Hey guys!
Do you know if there's a way to call a function or if some event it's triggered when I turn my phone off? (you know, just put it on "stand-by" with the screen and other processes turned off) it would be nice if I configure my game to be on pause when the phone chance to this state or when I minimize all the apps with the Home button.
Thanks!
Do you know if there's a way to call a function or if some event it's triggered when I turn my phone off? (you know, just put it on "stand-by" with the screen and other processes turned off) it would be nice if I configure my game to be on pause when the phone chance to this state or when I minimize all the apps with the Home button.
Thanks!
- slime
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- Location: Nova Scotia, Canada
- Contact:
Re: love-android-sdl2 (native, 0.9.0)
You can probably use the [wiki]love.focus[/wiki] or [wiki]love.visible[/wiki] event callback functions.
Re: love-android-sdl2 (native, 0.9.0)
change liblove.so compile
改变 liblove.so 的编译方式
the liblove.so in apk,
I need this decompose to libSDL2.so libluajit-5.1.so.2 liblove.so,
thanks very match!
这个 liblove.so 在 apk 中, 但是是和其它库整合在一起的,
希望可以分解为 libSDL2.so libluajit-5.1.so.2 liblove.so, 不知道可以不?
谢谢了
改变 liblove.so 的编译方式
the liblove.so in apk,
I need this decompose to libSDL2.so libluajit-5.1.so.2 liblove.so,
thanks very match!
这个 liblove.so 在 apk 中, 但是是和其它库整合在一起的,
希望可以分解为 libSDL2.so libluajit-5.1.so.2 liblove.so, 不知道可以不?
谢谢了
Re: love-android-sdl2 (native, 0.9.0)
Hey all, having a little problem with "ant debug"
I've done everything here: https://bitbucket.org/MartinFelis/love- ... _-_Windows
an doing this now: https://bitbucket.org/MartinFelis/love- ... _Packaging
But I never get "ant debug command to work.
I do find the build.xml file, and I have created a folder called "assets" and in that folder is my love file, named "game.love".
This is the error: https://love2d.org/imgmirrur/xuvkm9R.png
Whats wrong?
I've done everything here: https://bitbucket.org/MartinFelis/love- ... _-_Windows
an doing this now: https://bitbucket.org/MartinFelis/love- ... _Packaging
But I never get "ant debug command to work.
I do find the build.xml file, and I have created a folder called "assets" and in that folder is my love file, named "game.love".
This is the error: https://love2d.org/imgmirrur/xuvkm9R.png
Whats wrong?
Email: ic4ruz39@gmail.com
Re: love-android-sdl2 (native, 0.9.0)
Nevermind, I fixed it. Forgot to install Google APIs ARM System Image.
Email: ic4ruz39@gmail.com
- alberto_lara
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Re: love-android-sdl2 (native, 0.9.0)
Maybe I'm asking too much, but do you know if there's a way to take a picture of the game screen via Löve/Android and post it on FB?
- slime
- Solid Snayke
- Posts: 3161
- Joined: Mon Aug 23, 2010 6:45 am
- Location: Nova Scotia, Canada
- Contact:
Re: love-android-sdl2 (native, 0.9.0)
You can use love.graphics.newScreenshot (and maybe ImageData:encode) plus luasocket.
- Positive07
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- Location: Argentina
Re: love-android-sdl2 (native, 0.9.0)
The worst part is the luasocket - Facebook interaction. It may not be possible at all.
Most Facebook apps use OpenAuth (OATH) that is a security protocol with keys, and this is used through https (SSL protected connection) and that is where the problem lies, SSL is a really difficult protocol (and code-heavy) that is not supported by luasocket.
If there is an alternative to this I would be interested to know
Most Facebook apps use OpenAuth (OATH) that is a security protocol with keys, and this is used through https (SSL protected connection) and that is where the problem lies, SSL is a really difficult protocol (and code-heavy) that is not supported by luasocket.
If there is an alternative to this I would be interested to know
for i, person in ipairs(everybody) do
[tab]if not person.obey then person:setObey(true) end
end
love.system.openURL(github.com/pablomayobre)
[tab]if not person.obey then person:setObey(true) end
end
love.system.openURL(github.com/pablomayobre)
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