Hi,
I am trying to find what goes wrong in my game.
But it is too fast for me to understand as normal speed.
When I reduce the overall speed things change a bit as steps are smaller, and it takes more iterations to do the same thing.
What I guess I am really after is some way of recording the dt of a run and replay them exactly in a second run, maybe adding some stepping each update, breakpoints after N updates...
Other than random.seed() and the actual "dt"s, what else is different between 2 runs?
Seems a simple thing to add on my side, maybe we have it already.
How to debug a game
Re: How to debug a game
Maybe check out something like LoveDebug? That'll probably do all the things you want
http://love2d.org/forums/viewtopic.php?f=5&t=76742
http://love2d.org/forums/viewtopic.php?f=5&t=76742
Re: How to debug a game
maybe this will help you.
http://studio.zerobrane.com/
http://studio.zerobrane.com/
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- Prole
- Posts: 15
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Re: How to debug a game
or maybe a lot simpler I just fix the dt to a fixed value.mariofutire wrote:Hi,
What I guess I am really after is some way of recording the dt of a run and replay them exactly in a second run, maybe adding some stepping each update, breakpoints after N updates...
in this case it is pc vs pc, so there is no input from the user.
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