I'm developing a simple game: Starbreak.
You are a photon, and have to escape a star, avoiding collisions with plasma particles.
Every collision changes your direction, reduces energy and changes color.
You can also collect tachions, time slowing bonuses.
Here are screenshots:
And here we can see a tachion (this yellow-green particle, in game they look much better)
Although most features are not implemeted, I decided to release first public alpha.
I think about posting this game to Steam Greenlight when more "complete".
I'd like to know your opinions and suggestions about it.
Ad-supported download link: v.0.1_public_alpha
Please tell me what you think and have fun!
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EDIT:
New version available!
Now it has highscores system:
Highscores are sorted firstly by color, that corresponds energy left when escaped the star,
then sorted by time (years) it took. So you can be fast, but if you lost much energy you will be low in the table.
I've also added some introduction messages to explain what the game is about, one on the very beginning:
and one when the first tachion is seen:
Once we get here, I have a thing to ask you.
I heard that Lua have some problems with UTF-8, specifically string lengths.
The name in highscores is limited to 16 characters. I've done just
Code: Select all
if #self.playername < 16 then ...
but I have no computer with Windows or OS X. So if you have Windows or Mac please tell me if it works.
Thanks in advance and as always have fun!
Ad-supported download link: v.0.1.3_alpha
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EDIT:
Not much changed, for last week I haven't got a computer.
Firstly, you can disable debug mode in options to see the game without black frames and circles.
Secondly, tachions are at last moving! (well, I can't show that on a screenshot )
And last, I've made win animation. As for now it's really ugly, but I hope I'll do something with it soon.
Almost forgot, at highscores screen there are now averages (from all scores, not only these in highscores)
Ad-supported download link: v.0.1.4_alpha
Have fun!