Jasoco wrote:Yeah. Obviously. I'll have to reconfigure my "bag" to be numbered instead of by item name index. Since I'm going to want a few sorting options like DQVIII has. (Alphabetically and by type)
types = {
--put the types here
}
types:sort()
items = {
--put the items here
}
items:sort()
itemsandtypes = {
--put the items names as indexes and types as values here
}
typesanditems = {
--put the types as indexes and all the items corresponding to that type as a value (string or a table)
}
--then you can have an alphabetically sorted list
for i=1,#items do
print(items[i].." - "..itemsandtypes[items[i]])
end
--or a type sorted list
for i=1, #types do
for j=1, #typesanditems[types[i]] do
print(typesanditems[types[i]][j].. " - "..types[i]
end
end
for i, person inipairs(everybody) do [tab]ifnot person.obey then person:setObey(true) end end
love.system.openURL(github.com/pablomayobre)
Both links lead to one project`s pages, 1st resource has more information, but the language of the forum is russian, second one has less, but the language is english.
In two words: turn-based (almost) party-crpg in M&M setting. Some buggy and bad-style code, some temporal graphics (there is no artists in project yet, only me).
P.S. drunken_munki, I really like how it displays the avatars using an animation... it's great to see what a unit is currently doing, even by just looking at its avatar. Very useful! Also love the screen shake
Me and a couple of buddies started working on a 'Risk of Rain' style game. If you don't know what Risk of Rain is, I'll just explain the game, 'Arena of Time', here.
Arena of Time is an Arcade/Adventure game where permanent death is a feature of the game. You play as a character from a set of different classes and races, and go into an arena, battling waves of monsters and bosses, finding money to spend on upgrades and non-perma items.
I could post more on it when we decide on whats official and such.
R u a doge?
Bc im a doge
we cen b doge frends
hurray fer doge frends
That mechanic looks really neat... well done! Also, the relatively simple graphics are a nice contrast to the more complex physics (usually these kind of pixel graphics don't come with physics) - I like it!