What's everyone working on? (tigsource inspired)

General discussion about LÖVE, Lua, game development, puns, and unicorns.
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Positive07
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Re: What's everyone working on? (tigsource inspired)

Post by Positive07 »

Jasoco wrote:Yeah. Obviously. I'll have to reconfigure my "bag" to be numbered instead of by item name index. Since I'm going to want a few sorting options like DQVIII has. (Alphabetically and by type)
I would do that like this:

Code: Select all

types = {
    --put the types here
}
types:sort()
items = {
    --put the items here
}
items:sort()
itemsandtypes = {
    --put the items names as indexes and types as values here
}
typesanditems = {
    --put the types as indexes and all the items corresponding to that type as a value (string or a table)
}
--then you can have an alphabetically sorted list
for i=1,#items do
    print(items[i].." - "..itemsandtypes[items[i]])
end
--or a type sorted list
for i=1, #types do
    for j=1, #typesanditems[types[i]] do
        print(typesanditems[types[i]][j].. " - "..types[i]
    end
end
for i, person in ipairs(everybody) do
[tab]if not person.obey then person:setObey(true) end
end
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drunken_munki
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Re: What's everyone working on? (tigsource inspired)

Post by drunken_munki »

nil
Last edited by drunken_munki on Mon Feb 09, 2015 6:44 pm, edited 1 time in total.
AlexYeCu
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Re: What's everyone working on? (tigsource inspired)

Post by AlexYeCu »

Both links lead to one project`s pages, 1st resource has more information, but the language of the forum is russian, second one has less, but the language is english.

In two words: turn-based (almost) party-crpg in M&M setting. Some buggy and bad-style code, some temporal graphics (there is no artists in project yet, only me).

http://forum.df2.ru/index.php?showtopic=33694&st=0
http://www.celestialheavens.com/forums/ ... hp?t=14660
Germanunkol
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Re: What's everyone working on? (tigsource inspired)

Post by Germanunkol »

Working on this:
Image

More info here.

P.S. drunken_munki, I really like how it displays the avatars using an animation... it's great to see what a unit is currently doing, even by just looking at its avatar. Very useful! Also love the screen shake :)
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drunken_munki
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Re: What's everyone working on? (tigsource inspired)

Post by drunken_munki »

nil
Last edited by drunken_munki on Mon Feb 09, 2015 6:43 pm, edited 1 time in total.
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Roland_Yonaba
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Re: What's everyone working on? (tigsource inspired)

Post by Roland_Yonaba »

Awesome, Germanunkol. Awesome.
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Re: What's everyone working on? (tigsource inspired)

Post by Germanunkol »

Roland_Yonaba wrote:Awesome, Germanunkol. Awesome.
Thanks! :)
Glad you like it.
trAInsported - Write AI to control your trains
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GridCars - Our jam entry for LD31
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aerocom
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Re: What's everyone working on? (tigsource inspired)

Post by aerocom »

Me and a couple of buddies started working on a 'Risk of Rain' style game. If you don't know what Risk of Rain is, I'll just explain the game, 'Arena of Time', here.

Arena of Time is an Arcade/Adventure game where permanent death is a feature of the game. You play as a character from a set of different classes and races, and go into an arena, battling waves of monsters and bosses, finding money to spend on upgrades and non-perma items.

I could post more on it when we decide on whats official and such.
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Germanunkol
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Re: What's everyone working on? (tigsource inspired)

Post by Germanunkol »

Jimanzium wrote:
wobble.gif
That mechanic looks really neat... well done! Also, the relatively simple graphics are a nice contrast to the more complex physics (usually these kind of pixel graphics don't come with physics) - I like it!
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GridCars - Our jam entry for LD31
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