Hi there,
I am proud to present our first game, GIGADOOMER.
It was developed in June for a course on computer games at our university.
Please note that some stuff was done during crunch time and I also had to replace the cool looking boss with something I whipped up, so the style is a bit ... mixed. Our goal was to have a rather simple but reasonably complete game. We both had little to no prior experience with Lua or Löve. With that out of the way, we are looking forward to your feedback even though we will most likely not continue working on this game (but we each have games planned).
You can see a gameplay video here: http://www.youtube.com/watch?v=qQk4R6yWSN4
Or get the game right away: https://freeshell.de/~murks/public/GIGADOOMER_1.0.love
GIGADOOMER 1.0
Re: GIGADOOMER 1.0
First of all I think it's a pretty cool game.
I didn't like the green background at the beginning of the game ... not sure why, but it somehow is too noisy / distracting in my opinion. The other thing was the giant "info" screen on the right side of the screen. It takes up a lot of space and essentially doesn't provide any useful information, since (afaict) all of the effects can be seen directly on the game screen anyway.
I didn't like the green background at the beginning of the game ... not sure why, but it somehow is too noisy / distracting in my opinion. The other thing was the giant "info" screen on the right side of the screen. It takes up a lot of space and essentially doesn't provide any useful information, since (afaict) all of the effects can be seen directly on the game screen anyway.
Re: GIGADOOMER 1.0
Thanks for your feedback rmcode.
We had a better background but no proper license for it (it was some rather vague and fishy "royalty free for non-commercial use and if you attribute the source visibly" or something like that), this was a last minute replacement.
You're right about the are on the right. The heat bar is more useful than the ship getting red, but we could have put the bar at the top or bottom as an overlay, taking far less space. The area was even somewhat in the way during the creation of the gameplay video, the captions in the video look off-center and weird because of it.
We had a better background but no proper license for it (it was some rather vague and fishy "royalty free for non-commercial use and if you attribute the source visibly" or something like that), this was a last minute replacement.
You're right about the are on the right. The heat bar is more useful than the ship getting red, but we could have put the bar at the top or bottom as an overlay, taking far less space. The area was even somewhat in the way during the creation of the gameplay video, the captions in the video look off-center and weird because of it.
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