Questions about the engine

General discussion about LÖVE, Lua, game development, puns, and unicorns.
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Fenrir
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Re: Questions about the engine

Post by Fenrir »

Well obfuscating code is not a way to protect your game from cheaters, you'll need more than that unfortunately...

Anyway it's not the point here, there's plenty of reasons to keep your code hidden as there's also plenty of reasons to open your code, it all depends on your situation. What I just wanted to say is that there's some methods to hide your code with Love even if it's not perfect (perfect solutions never exist...), so it should not refrain you from using Love.
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undef
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Re: Questions about the engine

Post by undef »

Davidobot wrote:
micha wrote:Who do you want to protect the code from? What harmful thing would happen, if somebody could read your code?
Well, if you have a multiplayer game, hacking into a client is an easy way to cheat.
You can hack a client without being able to read the code, besides if it's a serious competitive multiplyer game you can make it run entirely on the server, like MMOs do.

If you really don't want people to read your code, the best approach would probably be to write ugly code.
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slime
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Re: Questions about the engine

Post by slime »

undef wrote:If you really don't want people to read your code, the best approach would probably be to write ugly code.
Or make something that no one will want to download. :)
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