I'm not really the kind of person who usually registers on forums; I'm very shy. But, I felt I should introduce myself and thank the community with all the help they've provided me (unknowingly, I guess) with my first "proper" game. Its a very simple game, and I took the idea from sonic2kk's youtube tutorials (Eamonn Rea). I don't know if he's active anymore here.
Well, all you do is go around and eat the little apples that appear at random. There's an enemy character which comes and goes again and again and eats the apples as well. You eat the apple you get one point, but if the enemy eats the apply, you lose one point. Plus, it gets difficult as the player keeps scoring (upto a certain limit, of course).
Its on Windows only right now, because I was lazy and didn't build it for Linux or Mac OSX, but the link given below is the Github repo, so if anyone wants to, they can just build it on their Linux or Mac OSX machine
EDIT:The game now has builds for Windows 32 and 64 bits and Mac OSX (thanks to Eamonn). Will be building it for Linux soon.
If anyone gets any cool ideas to improve this very simple game, I encourage you clone the repo, implement it and show us here I also hope that because of its simplicity, the game would actually be of use to Love2D beginners for learning purposes.
Critique, comments, praise, anything is welcome. Sorry for the long post.
Link: https://github.com/sammetal92/PackyTacky
Here's the .love:
PackyTacky - My First Proper Game
- Sam Storms
- Prole
- Posts: 11
- Joined: Tue Jul 15, 2014 6:39 pm
PackyTacky - My First Proper Game
- Attachments
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- packytacky.love
- v2.0
- (1.13 MiB) Downloaded 186 times
Last edited by Sam Storms on Mon Aug 04, 2014 12:07 pm, edited 3 times in total.
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- Prole
- Posts: 49
- Joined: Thu May 29, 2014 10:56 am
Re: PackyTacky - My First Proper Game
Any chance you could include a .love file in this topic?
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My OOP implementation:
https://github.com/stefanstr/class-by-gestaltist.git
My dungeon / tiled map generator:
https://github.com/stefanstr/lua_maps_by_gestaltist
My Love2D experiments:
https://github.com/stefanstr/Small-Love2D-Projects
My OOP implementation:
https://github.com/stefanstr/class-by-gestaltist.git
My dungeon / tiled map generator:
https://github.com/stefanstr/lua_maps_by_gestaltist
My Love2D experiments:
https://github.com/stefanstr/Small-Love2D-Projects
Re: PackyTacky - My First Proper Game
sonic2kk/eamonn rea comes here sometimes, he isn't interested in lua alot anymore.
- Sam Storms
- Prole
- Posts: 11
- Joined: Tue Jul 15, 2014 6:39 pm
Re: PackyTacky - My First Proper Game
Sure thing Here it is:gestaltist wrote:Any chance you could include a .love file in this topic?
Oh, well yeah I thought so too because I see him uploading Python stuff now always.jjmafiae wrote:sonic2kk/eamonn rea comes here sometimes, he isn't interested in lua alot anymore.
Re: PackyTacky - My First Proper Game
Really nice. Love the music and fonts. The blue background was awesome! Maybe that's just because I love blue, but anyway.
I prefer Python over Lua, it's true, I just haven't had time to make a LÖVE tutorial. I have so many Python tutorials backlogged, so that's why there's a surplus of Python tutorials. Soon it'll get evened out.
Anyway, loved the game. I'll probably be making a video on it. I will really be keeping a eye on this
I prefer Python over Lua, it's true, I just haven't had time to make a LÖVE tutorial. I have so many Python tutorials backlogged, so that's why there's a surplus of Python tutorials. Soon it'll get evened out.
Anyway, loved the game. I'll probably be making a video on it. I will really be keeping a eye on this
"In those quiet moments, you come into my mind" - Liam Reilly
- Sam Storms
- Prole
- Posts: 11
- Joined: Tue Jul 15, 2014 6:39 pm
Re: PackyTacky - My First Proper Game
Hi there! Great to meet youEamonn wrote:Really nice. Love the music and fonts. The blue background was awesome! Maybe that's just because I love blue, but anyway.
I prefer Python over Lua, it's true, I just haven't had time to make a LÖVE tutorial. I have so many Python tutorials backlogged, so that's why there's a surplus of Python tutorials. Soon it'll get evened out.
Anyway, loved the game. I'll probably be making a video on it. I will really be keeping a eye on this
If Python it is, I'm now waiting for a Love clone in Python from you Thanks for the video on my game and the lessons and if you get any ideas any time, just throw them in the code at Github I'm still gathering ideas for the next update
Re: PackyTacky - My First Proper Game
Nice idea!
I think apples shouldn't spawn in the same position twice in a row, what do you think?
A temporary speed up item could be interesting as well.
I think apples shouldn't spawn in the same position twice in a row, what do you think?
A temporary speed up item could be interesting as well.
- Sam Storms
- Prole
- Posts: 11
- Joined: Tue Jul 15, 2014 6:39 pm
Re: PackyTacky - My First Proper Game
Very nice idea, I added it to my list for improvements for the next updateundef wrote:Nice idea!
I think apples shouldn't spawn in the same position twice in a row, what do you think?
A temporary speed up item could be interesting as well.
Ah, bug spotted, I've seen it a few times, but I wasn't able to properly fix it, so I thought instead of fixing it, I'll just change the color of the apple when that happens and it would add more than one point if the player eats it or subtract more than one point if the enemy eats it. So if I can't fix it, I'll probably end up doing that Thanks for trying it out. Cheers!
- Sam Storms
- Prole
- Posts: 11
- Joined: Tue Jul 15, 2014 6:39 pm
Re: PackyTacky - My First Proper Game
Thank youbgordebak wrote:Nice!
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