Hello, I've been reading about the Love-Andriod port and have a few questions:
1)Can you put the completed game on the Google Player Store?
2)Can you put ads into the game?
3)Are there any tutorials for a basic game, or any links to code documentation?
Thank you for your time,
Redx
Can you port to the Google Play Store?
Re: Can you port to the Google Play Store?
Yes you can put it on google play
I don't think it's possible to have ads
Löve and löve android is the same, you don't need any special instructions unless you are talking about .apk
I don't think it's possible to have ads
Löve and löve android is the same, you don't need any special instructions unless you are talking about .apk
Last edited by jjmafiae on Wed Jun 11, 2014 7:57 pm, edited 1 time in total.
Re: Can you port to the Google Play Store?
Hello,
1) Yes, you can put games on the Play Store. There are already some löve games on the Play store (Here is my game)
2) It should be possible to put ads by adding it to the java code but not with lua.
3)
1) Yes, you can put games on the Play Store. There are already some löve games on the Play store (Here is my game)
2) It should be possible to put ads by adding it to the java code but not with lua.
3)
- Löve wiki to create a game: http://love2d.org/wiki
- Port wiki to port it to android: https://bitbucket.org/MartinFelis/love- ... /wiki/Home
- publish on Google Play: https://support.google.com/googleplay/a ... 3468?hl=en
Re: Can you port to the Google Play Store?
Thank you so much for the replies, this will help a ton!
-Redx
-Redx
- alberto_lara
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Re: Can you port to the Google Play Store?
Dat eggs... haha cool.
I have one question, can I purchase my developer registration with a debit card from a Bank of my country? Or the card must be from certain banks?
I'm from Mexico, can I use a google play gift card to do this?
I have one question, can I purchase my developer registration with a debit card from a Bank of my country? Or the card must be from certain banks?
I'm from Mexico, can I use a google play gift card to do this?
Re: Can you port to the Google Play Store?
There are instructions on the love-android-sdl2 wiki for adding in AdMob support if you must have ads. The currently provided instructions for packaging a LOVE game into a standalone APK file are for Arch Linux, and I highly recommend having a dedicated machine or setting up a VM for building your binaries. The provided scripts from the repo will help you create a signing key, and then zipalign, sign, and pack your game into an APK file for distribution on Google Play.
Having just recently submitted a game and gotten it approved, you are welcome to e-mail me at ensayia@gmail.com with any and all questions you might have.
Having just recently submitted a game and gotten it approved, you are welcome to e-mail me at ensayia@gmail.com with any and all questions you might have.
Re: Can you port to the Google Play Store?
Regarding ads: viewtopic.php?f=11&t=78302 (Warning: very much untested)
PM me on here or elsewhere if you'd like to discuss porting your game to Nintendo Switch via mazette!
personal page and a raycaster
personal page and a raycaster
- Positive07
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Re: Can you port to the Google Play Store?
There are instructions on how to create debug apks for other architectures too... not signed thought (but there are no wiki pages for signed either)Ensayia wrote:The currently provided instructions for packaging a LOVE game into a standalone APK file are for Arch Linux
for i, person in ipairs(everybody) do
[tab]if not person.obey then person:setObey(true) end
end
love.system.openURL(github.com/pablomayobre)
[tab]if not person.obey then person:setObey(true) end
end
love.system.openURL(github.com/pablomayobre)
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