hey,
I'm trying to program a small platformer-game with owls for my gf.
Apparently, I can't get past the collision detection problem. I don't really get, how the hardoncollider lib works.
I tried various combinations, but nothing useful happened.
You'll find the full source below.
Could someone please help me out?
It's probably something reaaaally simple, but I'm not seeing it.
Help - Platformer Collision
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Help - Platformer Collision
- Attachments
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- hoot-adv.zip
- full source
- (241.72 KiB) Downloaded 119 times
Re: Help - Platformer Collision
Hi, I haven't used Hardon-collider myself but if all you want is a "small platformer-game" I don't think you're really going to need it. Hardon will most likely over complicate it. Sorry I can't help much but if anything this'll atleast bump your post and I have attached a platformer example/template that doesn't use any libs if you want to take a look at that.
Edit: Kikito's Bump.lua might be better for you than Hardon, viewtopic.php?f=5&t=9489
Edit: Kikito's Bump.lua might be better for you than Hardon, viewtopic.php?f=5&t=9489
- Attachments
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- Platform.love
- (2.47 KiB) Downloaded 155 times
Re: Help - Platformer Collision
hey thanks. I'll definitely look into it.
The Bump lib looks very promising to me. I'll try my best.
The Bump lib looks very promising to me. I'll try my best.
- kikito
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Re: Help - Platformer Collision
Note that the post linked by Jimanzium is for an older version of bump.lua. The current one is simpler to use and more efficient. Its post is here:
http://love2d.org/forums/viewtopic.php?t=78086&p=170208
http://love2d.org/forums/viewtopic.php?t=78086&p=170208
When I write def I mean function.
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