Hacking Mantle into löve

General discussion about LÖVE, Lua, game development, puns, and unicorns.
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jjmafiae
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Hacking Mantle into löve

Post by jjmafiae »

How long would it take me to add mantle along OpenGL in löve if I downloaded the source files, would it be a extremely hard?
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kikito
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Re: Hacking Mantle into löve

Post by kikito »

Yes. Extremely.
When I write def I mean function.
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Xgoff
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Re: Hacking Mantle into löve

Post by Xgoff »

not to mention... i don't know how exactly you expect to benefit from it
jjmafiae
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Re: Hacking Mantle into löve

Post by jjmafiae »

Big games, with lots of objects, textures and etc.
szensk
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Re: Hacking Mantle into löve

Post by szensk »

jjmafiae wrote:Big games, with lots of objects, textures and etc.
You'd be better off simply using a different rendering methodology. Adding mantle to love is a waste of time, the performance increase would be less than if made use of dirty rectangles, sprite batches, and so on.
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