EDIT: Merged with https://github.com/SimonLarsen/sienna
The controls are simple:
In the menus, flick in the direction you want to move, and tap to select.
In the game, just tap the screen to jump. The longer you hold, the higher you jump.
Android package: https://hostr.co/RSNjYvBoeeWn
GitHub: https://github.com/SimonLarsen/sienna
[love-android-sdl2 port] Sienna
- SneakySnake
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[love-android-sdl2 port] Sienna
Last edited by SneakySnake on Wed Jul 30, 2014 5:15 am, edited 9 times in total.
- SimonLarsen
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Re: [love-android-sdl2 port] Sienna
This is really cool!
The game was originally designed for touch devices but I didn't have a smartphone back then so I just made it for PC instead.
Didn't expect it to work so well with a touch screen considering how sensitive some of the jumps are, but I just managed to complete the first six levels without any issues.
Great job, dude!
The game was originally designed for touch devices but I didn't have a smartphone back then so I just made it for PC instead.
Didn't expect it to work so well with a touch screen considering how sensitive some of the jumps are, but I just managed to complete the first six levels without any issues.
Great job, dude!
Re: [love-android-sdl2 port] Sienna
Google Play?
My game called Hat Cat and the Obvious Crimes Against the Fundamental Laws of Physics is out now!
Re: [love-android-sdl2 port] Sienna
YOU MADE IT! Wow this game is ultra fun to play! Good job!
Last edited by Murii on Tue Jun 10, 2014 7:54 pm, edited 1 time in total.
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- josefnpat
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Re: [love-android-sdl2 port] Sienna
Nice job!
Could use some cleanup on the menus, but other than that, very clean!
Also, it needs a nice icon!
Could use some cleanup on the menus, but other than that, very clean!
Also, it needs a nice icon!
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- Ranguna259
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Re: [love-android-sdl2 port] Sienna
I can't install it, it says “There was a problem parsing the package”
Re: [love-android-sdl2 port] Sienna
I just got to try it on my phone. I looks great.
Unfortunately the menu is really difficult to navigate on my device.
And there seems to be a bug in the game play. The player jump is sometimes a bit higher and sometimes a bit lower. I believe the lower one is the originally intended one. I didn't manage to finish the first level.
Unfortunately the menu is really difficult to navigate on my device.
And there seems to be a bug in the game play. The player jump is sometimes a bit higher and sometimes a bit lower. I believe the lower one is the originally intended one. I didn't manage to finish the first level.
Check out my blog on gamedev
Re: [love-android-sdl2 port] Sienna
cool. But the controles are buggy (on my device [Xperia T/LT30P]).
It's almost impossible to navigate through the menu buttons, when I tap on the screen it always recognize the tap as a swipe. You could add some limit for a minimal movement on the y axis from a to b to recogonize input as a swipe.
When I get to the level selection screen somehow I can't selected the first level. I tried about 5 min to start the level. somehow it worked after endless tries. (same problem with the tap / swipe).
Then while playing the jump is always a high jump, it's impossible to solve the first level.
Apart from that stuff, good work :p
It's almost impossible to navigate through the menu buttons, when I tap on the screen it always recognize the tap as a swipe. You could add some limit for a minimal movement on the y axis from a to b to recogonize input as a swipe.
When I get to the level selection screen somehow I can't selected the first level. I tried about 5 min to start the level. somehow it worked after endless tries. (same problem with the tap / swipe).
Then while playing the jump is always a high jump, it's impossible to solve the first level.
Apart from that stuff, good work :p
- SneakySnake
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Re: [love-android-sdl2 port] Sienna
It's going to be hard for me to test for these bugs, as the controls work fine on my 7" tablet (Huawei MediaPad 7 Youth).
The source code is on GitHub if anyone wants to help.
The source code is on GitHub if anyone wants to help.
Re: [love-android-sdl2 port] Sienna
It seems that the touch-release is not registered. That is why I always do the maximum height jump.
Check out my blog on gamedev
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