What's everyone working on? (tigsource inspired)

General discussion about LÖVE, Lua, game development, puns, and unicorns.
christiankolding
Prole
Posts: 17
Joined: Sun Jul 22, 2012 11:15 am
Location: Copenhagen, Denmark
Contact:

Re: What's everyone working on? (tigsource inspired)

Post by christiankolding »

I just started playing around with ray casting. So far, I have ported the code from first port of this tutorial http://lodev.org/cgtutor/raycasting.html.

The code is here: https://github.com/christiankolding/love2d-raycaster.

Image

Hopefully it will soon get a lot more awesome. I'm planning to use my cellular automata random dungeon generator (https://github.com/christiankolding/lov ... -generator) together with this.
User avatar
Jasoco
Inner party member
Posts: 3726
Joined: Mon Jun 22, 2009 9:35 am
Location: Pennsylvania, USA
Contact:

Re: What's everyone working on? (tigsource inspired)

Post by Jasoco »

verilog wrote:
Ensayia wrote:A collaborative project with retrotails, it'll be ready for release rather soon we suspect.
Very, very nice, Ensayia, I love those "Puzzle Fighter"-like games, I used to spend hours playing the original. Looks very polished!
It's "Columns". An old Sega game released to combat Nintendo's Tetris.
User avatar
verilog
Citizen
Posts: 97
Joined: Thu Nov 03, 2011 3:15 am
Contact:

Re: What's everyone working on? (tigsource inspired)

Post by verilog »

Jasoco wrote:
verilog wrote:
Ensayia wrote:A collaborative project with retrotails, it'll be ready for release rather soon we suspect.
Very, very nice, Ensayia, I love those "Puzzle Fighter"-like games, I used to spend hours playing the original. Looks very polished!
It's "Columns". An old Sega game released to combat Nintendo's Tetris.
Damn! How did I forget columns? I see now that they are a little bit different. I was originally referring to Street Fighter's Super Puzzle Fighter, although I'm more fond of Mortal Kombat's Puzzle Kombat.
User avatar
dusoft
Party member
Posts: 634
Joined: Fri Nov 08, 2013 12:07 am
Location: Europe usually
Contact:

Re: What's everyone working on? (tigsource inspired)

Post by dusoft »

christiankolding wrote:I just started playing around with ray casting. So far, I have ported the code from first port of this tutorial http://lodev.org/cgtutor/raycasting.html.

The code is here: https://github.com/christiankolding/love2d-raycaster.
Looks promising!
User avatar
MadByte
Party member
Posts: 533
Joined: Fri May 03, 2013 6:42 pm
Location: Braunschweig, Germany

Re: What's everyone working on? (tigsource inspired)

Post by MadByte »

Working on some concept graphics for a new game :)

Image
User avatar
Roland_Yonaba
Inner party member
Posts: 1563
Joined: Tue Jun 21, 2011 6:08 pm
Location: Ouagadougou (Burkina Faso)
Contact:

Re: What's everyone working on? (tigsource inspired)

Post by Roland_Yonaba »

@MadByte: Wow. I like very much the art!
User avatar
murks
Party member
Posts: 185
Joined: Tue Jun 03, 2014 4:18 pm

Re: What's everyone working on? (tigsource inspired)

Post by murks »

I ported the mjpeg-player to love 0.9.*.

Now I'm looking for a way to release the modified version (the original had no license attached). I just wrote the author and asked him to attach a license.

I'll also port the nicer examples, so far I've only prepared the simplest example (mjpeg-player.love). However, this should be easy now.
jjmafiae
Party member
Posts: 1331
Joined: Tue Jul 24, 2012 8:22 am

Re: What's everyone working on? (tigsource inspired)

Post by jjmafiae »


Im working on a sequel to my previous game called Rise of the Wastelanders. it's still in alpha though, I have been working on it for about 6 months.
helanmegan1
Prole
Posts: 1
Joined: Sat Jun 14, 2014 1:48 pm

Re: What's everyone working on? (tigsource inspired)

Post by helanmegan1 »

some really great stuff going on in this thread
User avatar
nucular
Prole
Posts: 22
Joined: Sun Mar 16, 2014 1:23 pm

Re: What's everyone working on? (tigsource inspired)

Post by nucular »

Oh, and I messed around with xy sound oscilloscopes after I saw an old project about it here :P

Downloads are at my blog: http://nucular.github.io/blog/woc-xy-os ... -in-love2d
Post Reply

Who is online

Users browsing this forum: No registered users and 0 guests