function love.joystickadded( joystick )
local canVibrate = joystick:isVibrationSupported( joystick )
print( canVibrate )
end
false
I'm on Windows 8.1, using LOVE 0.9.1. Tried it on both my controllers (wired XBox 360 controllers), which are performing all other joystick/gamepad functions perfectly. They both rumble correctly when playing my Steam games too.
For now, try throwing joystick:setVibration( left, right ) at it anyways. It doesn't error out, and it still returns false, but it does actually work. Had the same problem with my normal DirectInput joystick (a PS2 controller via USB adaptor, best shit m8). It had vibration, and passing joystick:setVibration worked perfectly, but the code always told me otherwise.
Ahhh I didn't even check the issue tracker. Thanks. Hopefully that gets patched soon?
Suppercut wrote:For now, try throwing joystick:setVibration( left, right ) at it anyways. It doesn't error out, and it still returns false, but it does actually work. Had the same problem with my normal DirectInput joystick (a PS2 controller via USB adaptor, best shit m8). It had vibration, and passing joystick:setVibration worked perfectly, but the code always told me otherwise.
I've got setVibration in the code already. No dice.