[love-android-sdl2 port] Sienna

A project to port LÖVE to Android handhelds
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SneakySnake
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[love-android-sdl2 port] Sienna

Post by SneakySnake »

EDIT: Merged with https://github.com/SimonLarsen/sienna

The controls are simple:
In the menus, flick in the direction you want to move, and tap to select.
In the game, just tap the screen to jump. The longer you hold, the higher you jump.

Android package: https://hostr.co/RSNjYvBoeeWn
GitHub: https://github.com/SimonLarsen/sienna
Last edited by SneakySnake on Wed Jul 30, 2014 5:15 am, edited 9 times in total.
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SimonLarsen
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Re: [love-android-sdl2 port] Sienna

Post by SimonLarsen »

This is really cool!

The game was originally designed for touch devices but I didn't have a smartphone back then so I just made it for PC instead.
Didn't expect it to work so well with a touch screen considering how sensitive some of the jumps are, but I just managed to complete the first six levels without any issues.

Great job, dude! :nyu:
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T-Bone
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Re: [love-android-sdl2 port] Sienna

Post by T-Bone »

Google Play? :neko:
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Murii
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Re: [love-android-sdl2 port] Sienna

Post by Murii »

YOU MADE IT! Wow this game is ultra fun to play! Good job!
Last edited by Murii on Tue Jun 10, 2014 7:54 pm, edited 1 time in total.
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josefnpat
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Re: [love-android-sdl2 port] Sienna

Post by josefnpat »

Nice job!

Could use some cleanup on the menus, but other than that, very clean!


Also, it needs a nice icon!
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Re: [love-android-sdl2 port] Sienna

Post by Ranguna259 »

I can't install it, it says “There was a problem parsing the package”
LoveDebug- A library that will help you debug your game with an on-screen fully interactive lua console, you can even do code hotswapping :D

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micha
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Re: [love-android-sdl2 port] Sienna

Post by micha »

I just got to try it on my phone. I looks great.

Unfortunately the menu is really difficult to navigate on my device.

And there seems to be a bug in the game play. The player jump is sometimes a bit higher and sometimes a bit lower. I believe the lower one is the originally intended one. I didn't manage to finish the first level.
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MadByte
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Re: [love-android-sdl2 port] Sienna

Post by MadByte »

cool. But the controles are buggy (on my device [Xperia T/LT30P]).
It's almost impossible to navigate through the menu buttons, when I tap on the screen it always recognize the tap as a swipe. You could add some limit for a minimal movement on the y axis from a to b to recogonize input as a swipe.

When I get to the level selection screen somehow I can't selected the first level. I tried about 5 min to start the level. somehow it worked after endless tries. (same problem with the tap / swipe).

Then while playing the jump is always a high jump, it's impossible to solve the first level.

Apart from that stuff, good work :p
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SneakySnake
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Re: [love-android-sdl2 port] Sienna

Post by SneakySnake »

It's going to be hard for me to test for these bugs, as the controls work fine on my 7" tablet (Huawei MediaPad 7 Youth).
The source code is on GitHub if anyone wants to help.
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micha
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Re: [love-android-sdl2 port] Sienna

Post by micha »

It seems that the touch-release is not registered. That is why I always do the maximum height jump.
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