Love for Web giving Errors

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computerdude
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Joined: Sat Jun 07, 2014 3:00 pm

Love for Web giving Errors

Post by computerdude »

Hey.
I'm pretty new to Love, and I happen to have stumbled upon a problem. :huh:
I've recently made a game for the LD29, ported it to web, everything works, etc.
However, when I attempt to play the Web port on my Android phone, it raises this error:

Code: Select all

MyCheckGLError() : gl.getError() : 1281 : INVALID_VALUE stack=MyGetStackTrace@http://andymar.99k.org/js/utils.webgl.js:194
MyCheckGLError@http://andymar.99k.org/js/utils.webgl.js:209
Love_Graphics_Step_Start@http://andymar.99k.org/js/love.graphics.js:250
MainStep@http://andymar.99k.org/js/main.js:401
MainRunAfterPreloadFinished@http://andymar.99k.org/js/main.js:547
PreLoadImageFinishOne@http://andymar.99k.org/js/main.js:487
MainOnLoad/img.onload@http://andymar.99k.org/js/main.js:470
Which is wierd, because it works perfectly well on my computer, and I can run any other Love Web game on my phone fine.
I have absolutely no idea what's causing the problem, and it's really bugging me ;)
Any ideas?
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Ranguna259
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Re: Love for Web giving Errors

Post by Ranguna259 »

What program did you use to port your game to the web ?
LoveDebug- A library that will help you debug your game with an on-screen fully interactive lua console, you can even do code hotswapping :D

Check out my twitter.
computerdude
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Joined: Sat Jun 07, 2014 3:00 pm

Re: Love for Web giving Errors

Post by computerdude »

Ranguna259 wrote:What program did you use to port your game to the web ?
What exactly do you mean? I just followed the instructions on the forum.
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Ranguna259
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Re: Love for Web giving Errors

Post by Ranguna259 »

You used Love2D WebPlayer. The creator has unfortunatly been out for a while so problems are bound to happen, maybe you'll have better luck using Punchdrunk.
LoveDebug- A library that will help you debug your game with an on-screen fully interactive lua console, you can even do code hotswapping :D

Check out my twitter.
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