Glitch or Coding Error

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HAX0R
Prole
Posts: 1
Joined: Fri Jun 06, 2014 11:07 pm

Glitch or Coding Error

Post by HAX0R »

here is my code

Code: Select all

function love.load()
	love.graphics.setBackgroundColor( 255, 255, 255 )
	xPlayer1 = 0
	yPlayer1 = 0
	xPlayer2 = 800
	yPlayer2 = 600
	imageStartMenuBG = love.graphics.newImage( "textures/StartMenuBG.png" )
	imageButton1 = love.graphics.newImage( "textures/Button1.png" )
	imageBackground1 = love.graphics.newImage( "textures/Background1.png" )
	imagePlayerR = love.graphics.newImage( "textures/Player.png" )
	imagePlayerL = love.graphics.newImage( "textures/PlayerL.png" )
	imagePlayer2R = love.graphics.newImage( "textures/Player1.png" )
	imagePlayer2L = love.graphics.newImage( "textures/Player1L.png" )
	
	x = x
	y = y
	life1 = 10
	life2 = 10
	player = imagePlayerR
	player2 = imagePlayer2R
	gamestate = "startmenu"
end

function love.draw()
	if gamestate == "startmenu" then
		love.graphics.draw( imageStartMenuBG, 0, 0, 0, 1.25, 1.5, 0, 0 )
		love.graphics.draw( imageButton1, 50, 50, 0, 1, 1, 0, 0 )
		elseif gamestate == "playing" then
		
		local x = love.mouse.getX( )
		local y = love.mouse.getY( )
		
		love.graphics.setColor( 255, 255, 255, 255 )
		love.graphics.draw( imageBackground1, 0, 0, 0, 1, 2, 0, 0 )
		
		love.graphics.setColor( 255, 255, 255, 255 )
		love.graphics.draw( player, xPlayer1 - 8, yPlayer1 - 8, 0, 1, 1, 0, 0 )
		love.graphics.draw( player2, xPlayer2 - 8, yPlayer2 - 8, 0, 1, 1, 0, 0 )
	end
end

function love.update(dt)
	
	if xPlayer1 < 0 then
	xPlayer1 = 0 
	end
	
	if yPlayer1 < 0 then
	yPlayer1 = 0
	end
	
	if xPlayer1 > 800 - 85 then
	xPlayer2 = 800 - 85
	end
	
	if yPlayer1 > 600 - 113 then
	yPlayer2 = 600 - 113
	end
	
	if xPlayer2 < 0 then
	xPlayer2 = 0 
	end
	
	if yPlayer2 < 0 then
	yPlayer2 = 0
	end
	
	if xPlayer2 > 800 - 85 then
	xPlayer2 = 800 - 86
	end
	
	if yPlayer2 > 600 - 113 then
	yPlayer2 = 600 - 114
	end
	
	if up then 
		yPlayer1 = yPlayer1 - 32*dt
	else
		yPlayer1 = yPlayer1
	end
	
	if down then 
		yPlayer1 = yPlayer1 + 32*dt
	else
		yPlayer1 = yPlayer1
	end
	
	if right then
		player = imagePlayerR
		xPlayer1 = xPlayer1 + 32*dt
	else
		xPlayer1 = xPlayer1
	end
	
	if left then 
		player = imagePlayerL 
		xPlayer1 = xPlayer1 - 32*dt
	else
		xPlayer1 = xPlayer1
	end
	
	if up2 then 
		yPlayer2 = yPlayer2 - 32*dt
	else
		yPlayer2 = yPlayer2
	end
	
	if down2 then 
		yPlayer2 = yPlayer2 + 32*dt
	else
		yPlayer2 = yPlayer2
	end
	
	if right2 then
		player2 = imagePlayer2R
		xPlayer2 = xPlayer2 + 32*dt
	else
		xPlayer2 = xPlayer2
	end
	
	if left2 then 
		player2 = imagePlayer2L 
		xPlayer2 = xPlayer2 - 32*dt
	else
		xPlayer2 = xPlayer2
	end
	
	
	if xPlayer2 > xPlayer1 - 30 and xPlayer2 < xPlayer1 + 30 and yPlayer2 < yPlayer1 + 30 and yPlayer2 > yPlayer1 - 30 and hit2 then
		life1 = life1 - 1
		hit2 = false
	else
		hit2 = false
	end
	
	if xPlayer1 > xPlayer2 - 30 and xPlayer1 < xPlayer2 + 30 and yPlayer1 < yPlayer2 + 30 and yPlayer1 > yPlayer2 - 30 and hit1 then
		print("NO")
		life2 = life2 - 1
		hit1 = false
	else
		hit1 = false
	end
	
	if life1 < 1 then
	 xPlayer1 = 10000
	 yPlayer1 = -10000
	end
	
	if life2 < 1 then
	 xPlayer2 = -10000
	 yPlayer2 = 10000
	end
	
end

function love.focus(bool)
end

function love.keypressed( key, y, x, unicode )
	if love.keyboard.isDown("d") then
		right = true
	end
	if love.keyboard.isDown("a") then
		left = true
	end
	if love.keyboard.isDown("w") then
		up = true
	end
	if love.keyboard.isDown("s") then
		down = true
	end
	if love.keyboard.isDown("/") then
		hit1 = true
	end
	
	if love.keyboard.isDown("right") then
		right2 = true
	end
	if love.keyboard.isDown("left") then
		left2 = true
	end
	if love.keyboard.isDown("up") then
		up2 = true
	end
	if love.keyboard.isDown("down") then
		down2 = true
	end
	if love.keyboard.isDown("rshift") then
		hit2 = true
	end
end

function love.keyreleased( key, unicode )
local keyup = key
print( keyup )
		if keyup == "d" then
			right = false
		end
		if keyup == "a" then
			left = false
		end
		if keyup == "w" then
			up = false
		end
		if keyup == "s" then
			down = false
		end
		if keyup == "/" then
			hit1 = false
		end
		
		if keyup == "right" then
			right2 = false
		end
		if keyup == "left" then
			left2 = false
		end
		if keyup == "up" then
			up2 = false
		end
		if keyup == "down" then
			down2 = false
		end
		if keyup == "rshift" then
			hit2 = false
		end
end

function love.mousepressed( x, y, button )
	if x > 50 and x < 250 and y > 50 and y < 150 then
	gamestate = "playing"
	end
	print( x, y )
end

function love.mousereleased( x, y, button )
end

function love.quit()
end
http://tinypic.com/player.php?v=1zc1n4g ... 5JQOPldXiV
is this a error in my code or a glitch all help will be much appreciated THANK YOU!
User avatar
Robin
The Omniscient
Posts: 6506
Joined: Fri Feb 20, 2009 4:29 pm
Location: The Netherlands
Contact:

Re: Glitch or Coding Error

Post by Robin »

Could you please upload a .love? It helps us more than a bunch of code and a video (that crashed before the end, so I don't even know what's wrong).
Help us help you: attach a .love.
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