Code: Select all
local sound = sfxr.newSound()
sound:randomize()
local f = love.filesystem.newFile("sound.lua")
f:open("w")
sound:save(f)
f:flush()
f:close()
Code: Select all
local sound = sfxr.newSound()
local f = love.filesystem.newFile("sound.lua")
f:open("r")
sound:load(f)
f:close()
sound:play()
Here are the results of these examples, compressed and uncompressed:
Code: Select all
local
s={
change={
amount=0.39114666484126;
speed=0.53098955685005;
};
vibrato={
delay=-0.94992868273876;
depth=-0.024465061542777;
speed=0.84200208799958;
};
frequency={
slide=-0.027968131846831;
limit=0;
start=0.23970054770736;
dslide=0.59757475861064;
};
phaser={
sweep=0.4304590939705;
offset=-0.070899490398386;
};
duty={
ratio=-0.3660692363753;
sweep=-0.5988394794907;
};
repeatspeed=0.62650828993079;
highpass={
sweep=-0.19473133535069;
cutoff=0.6262447349085;
};
envelope={
attack=0.044302194827103;
punch=0.011362092672399;
decay=-0.55449086076159;
sustain=0.47922909089777;
};
volume={
};
lowpass={
resonance=-0.0013938250035848;
sweep=2.243246748532e-006;
cutoff=0.67252042718807;
};
};
return s, "0.0"
Code: Select all
local s={change={amount=0.39114666484126;speed=0.53098955685005;};vibrato={delay=-0.94992868273876;depth=-0.024465061542777;speed=0.84200208799958;};frequency={slide=-0.027968131846831;limit=0;start=0.23970054770736;dslide=0.59757475861064;};phaser={sweep=0.4304590939705;offset=-0.070899490398386;};duty={ratio=-0.3660692363753;sweep=-0.5988394794907;};repeatspeed=0.62650828993079;highpass={sweep=-0.19473133535069;cutoff=0.6262447349085;};envelope={attack=0.044302194827103;punch=0.011362092672399;decay=-0.55449086076159;sustain=0.47922909089777;};volume={};lowpass={resonance=-0.0013938250035848;sweep=2.243246748532e-006;cutoff=0.67252042718807;};};
return s, "0.0"