ouse clicked object
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ouse clicked object
First off, i want to say sorry if there is already a thred on this (I know there is some where) but I've spent 30 minuets already looking for it. So here is my question, I want to simulate a command (if statement) when the mosue has clicked on a object. How would I do this?
I am not the bue you are looking for...Or am I...Don't think so....Hold on let me look at the file...Nope, I'm a talking cheese burgre, move along please - And that's why I hate Apples ^-^
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Re: ouse clicked object
You probably didn't find anything in your search because there is so many ways to do this...
The basic, simplest way I can currently think of is this:
In love.mousepressed, check if the mouse was inside the region which is also the region where the object currently is.
If so, call the function.
Here's a quick example. This should make the rectangle change color every time it's clicked (not tested)
Edit:
P.S. Welcome to the forums!
The basic, simplest way I can currently think of is this:
In love.mousepressed, check if the mouse was inside the region which is also the region where the object currently is.
If so, call the function.
Here's a quick example. This should make the rectangle change color every time it's clicked (not tested)
Code: Select all
local object = { x = 10, y = 20, width = 100, height = 50, color = 0 }
function love.mousepressed( x, y, button )
-- Check if the click is inside the object:
if x > object.x and y > object.y and x < object.x + object.width and y < object.y + object.height then
switchObjectColor()
end
end
function switchObjectColor()
if object.color == 0 then
object.color = 1
else
object.color = 0
end
end
function love.draw()
if object.color = 0 then
love.graphics.setColor( 255, 0, 0, 255 )
else
love.graphics.setColor( 0, 255, 0, 255 )
end
love.graphics.rectangle( "fill", object.x, object.y, object.width, object.height)
end
P.S. Welcome to the forums!
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Re: ouse clicked object
Basically, you treat it similarly to how you would treat collisions in gameplay.
Assuming the object you want to check for collision with the mouse is a rectangle, for example a button, here's a function you could use to check for collision between a point (the mouse position) and a rectangle (the button):
What this function does is check if the point is
Other shapes, such as rotated rectangles, are more complicated - I suggest you to read up 2D collisions on the internet if you want to learn more.
Assuming the object you want to check for collision with the mouse is a rectangle, for example a button, here's a function you could use to check for collision between a point (the mouse position) and a rectangle (the button):
Code: Select all
function pointRectangleCollide(pointX, pointY, rectangleX, rectangleY, rectangleWidth, rectangleHeight)
left = rectangleX
right = left + rectangleWidth
top = rectangleY
bottom = top + rectangleHeight
return
left <= pointX and
top <= pointY and
pointX <= right and
pointY <= bottom
end
- - To the right of the left line of the rectangle,
- Below the top line of the rectangle,
- To the left of the right line of the rectangle,
- And above the bottom line of the rectangle.
Other shapes, such as rotated rectangles, are more complicated - I suggest you to read up 2D collisions on the internet if you want to learn more.
Re: ouse clicked object
thank you so much for your responses! also, I am very sorry about the errors in the post, I was typing quickly, and shortly found out that my keyboard became unresponsive still, no excuse for ill grammar. Thank you for your warm welcome to!
I am not the bue you are looking for...Or am I...Don't think so....Hold on let me look at the file...Nope, I'm a talking cheese burgre, move along please - And that's why I hate Apples ^-^
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