What's everyone working on? (tigsource inspired)
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- Prole
- Posts: 49
- Joined: Thu May 29, 2014 10:56 am
Re: What's everyone working on? (tigsource inspired)
@dusoft Your project sounds really interesting. Is there any way to track it/subscribe to it? Do you have it on GitHub or somewhere? It’s a game I would play.
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My OOP implementation:
https://github.com/stefanstr/class-by-gestaltist.git
My dungeon / tiled map generator:
https://github.com/stefanstr/lua_maps_by_gestaltist
My Love2D experiments:
https://github.com/stefanstr/Small-Love2D-Projects
My OOP implementation:
https://github.com/stefanstr/class-by-gestaltist.git
My dungeon / tiled map generator:
https://github.com/stefanstr/lua_maps_by_gestaltist
My Love2D experiments:
https://github.com/stefanstr/Small-Love2D-Projects
- MicroMacro
- Citizen
- Posts: 92
- Joined: Fri May 30, 2014 2:30 am
- Location: Boston, MA, USA
- Contact:
Re: What's everyone working on? (tigsource inspired)
A real sequel to this game: http://scratch.mit.edu/projects/16198417/
https://github.com/ebernerd- where you can find all my work.
Re: What's everyone working on? (tigsource inspired)
Well, possibly it's time to announce my project:CYBERCRAFT!
Cybercraft is gonna be a cyberpunk GTA-RPG fusion in the future, but currently it's "just" a custom RPG-esque game engine I'm working on. I deny reinventing the wheel and recreaing the same RPG cliches, so I'm kind of trying to make it a completely unique fusion of the sandbox spirit of GTA, and the uncountable opportunities for improving and developing that only RPGs can provide for the players.
My primary objective at the moment (beyond adding the most important RPG elements) is to make a fast-paced, action-packed and dynamic real-time fighting system; please tell me if you can help me about that!
The project thread I linked above contains both showcases and .love files for every single stages and updates I do.
Cybercraft is gonna be a cyberpunk GTA-RPG fusion in the future, but currently it's "just" a custom RPG-esque game engine I'm working on. I deny reinventing the wheel and recreaing the same RPG cliches, so I'm kind of trying to make it a completely unique fusion of the sandbox spirit of GTA, and the uncountable opportunities for improving and developing that only RPGs can provide for the players.
My primary objective at the moment (beyond adding the most important RPG elements) is to make a fast-paced, action-packed and dynamic real-time fighting system; please tell me if you can help me about that!
The project thread I linked above contains both showcases and .love files for every single stages and updates I do.
not active here anymore
Re: What's everyone working on? (tigsource inspired)
Thanks.gestaltist wrote:@dusoft Your project sounds really interesting. Is there any way to track it/subscribe to it? Do you have it on GitHub or somewhere? It’s a game I would play.
I have just created this twitter account you can folow:
https://twitter.com/politicalsim
Let me know if you are interested in alpha/beta-testing the game (engine). I will definitely need testers and reviewers.
My boat driving game demo: https://dusoft.itch.io/captain-bradley- ... itius-demo
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- Prole
- Posts: 49
- Joined: Thu May 29, 2014 10:56 am
Re: What's everyone working on? (tigsource inspired)
I can gladly help with testing in the limited free time that I have...
--
My OOP implementation:
https://github.com/stefanstr/class-by-gestaltist.git
My dungeon / tiled map generator:
https://github.com/stefanstr/lua_maps_by_gestaltist
My Love2D experiments:
https://github.com/stefanstr/Small-Love2D-Projects
My OOP implementation:
https://github.com/stefanstr/class-by-gestaltist.git
My dungeon / tiled map generator:
https://github.com/stefanstr/lua_maps_by_gestaltist
My Love2D experiments:
https://github.com/stefanstr/Small-Love2D-Projects
Re: What's everyone working on? (tigsource inspired)
This!
It's a pure Lua port of the sfxr game sound generator (http://www.drpetter.se/project_sfxr.htm ... =5&t=78053
Re: What's everyone working on? (tigsource inspired)
Please, send me an email at dusoft+polsim@gmail.com and I'll be happy to contact you once I deem it good enough for testing :-) Thanks.gestaltist wrote:I can gladly help with testing in the limited free time that I have...
My boat driving game demo: https://dusoft.itch.io/captain-bradley- ... itius-demo
Re: What's everyone working on? (tigsource inspired)
A collaborative project with retrotails, it'll be ready for release rather soon we suspect.
And a video, the first few seconds are boring, and I lose control temporarily about 3/4 of the way through, enjoy!
And a video, the first few seconds are boring, and I lose control temporarily about 3/4 of the way through, enjoy!
Re: What's everyone working on? (tigsource inspired)
Very, very nice, Ensayia, I love those "Puzzle Fighter"-like games, I used to spend hours playing the original. Looks very polished!Ensayia wrote:A collaborative project with retrotails, it'll be ready for release rather soon we suspect.
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