lodex: a shmup

Show off your games, demos and other (playable) creations.
User avatar
cag
Citizen
Posts: 65
Joined: Sun Jun 29, 2008 5:09 am

Re: lodex: a shmup

Post by cag »

Robin wrote:Looks interesting. It's a bit CPU-intensive for my machine.
haha, box2d simulation of things is pretty tough.

yeah, so wondering if I should nix the physics system and write a simplified game physics handler.
Robin wrote:It might work as .love if you change all those require "yale/util" etc. to require "yale.util".
everything was "*.*" before I changed it to "*/*" in an attempt to fix things. :/
User avatar
kikito
Inner party member
Posts: 3153
Joined: Sat Oct 03, 2009 5:22 pm
Location: Madrid, Spain
Contact:

Re: lodex: a shmup

Post by kikito »

In PÄSSION, I had to put the complete file path (including extension) and used /:

Code: Select all

require "my/file/path.lua"
When I write def I mean function.
User avatar
Robin
The Omniscient
Posts: 6506
Joined: Fri Feb 20, 2009 4:29 pm
Location: The Netherlands
Contact:

Re: lodex: a shmup

Post by Robin »

I believe this was a bug in LÖVE. When was it fixed..? Can't remember.

cag, what version of LÖVE are you using?
Help us help you: attach a .love.
User avatar
bartbes
Sex machine
Posts: 4946
Joined: Fri Aug 29, 2008 10:35 am
Location: The Netherlands
Contact:

Re: lodex: a shmup

Post by bartbes »

No, no, no, if you guys would've just checked the file.. the problem is that there are both the yale dir and yale.lua.
User avatar
Robin
The Omniscient
Posts: 6506
Joined: Fri Feb 20, 2009 4:29 pm
Location: The Netherlands
Contact:

Re: lodex: a shmup

Post by Robin »

bartbes wrote:No, no, no, if you guys would've just checked the file.. the problem is that there are both the yale dir and yale.lua.
I skipped the file and just read the comments.
Help us help you: attach a .love.
User avatar
cag
Citizen
Posts: 65
Joined: Sun Jun 29, 2008 5:09 am

Re: lodex: a shmup

Post by cag »

bartbes wrote:No, no, no, if you guys would've just checked the file.. the problem is that there are both the yale dir and yale.lua.
Thanks man, that was it. I used that as a way to make possible something like require "yale", since the init.lua in folder method was broken. That was before I decided to go totally modular, so I guess I just forgot about the file.

Here is a fix'd version for now. I reverted stuff back to the old requiring and took out yale.lua.
Attachments
lodex.love
lodex WIP fix'd
(28.67 KiB) Downloaded 189 times
User avatar
pygy
Citizen
Posts: 98
Joined: Mon Jan 25, 2010 4:06 pm

Re: lodex: a shmup

Post by pygy »

cag wrote:Hoorah.
I'll second that, it's sweet, swift and smooth ^^; neat, nifty and ... nooth? :crazy:
cag wrote:The code is somewhat messy but WTFPL, ...
Feel free to switch to its Romantic cousin (see my signature). I'm actively recruting users ATM! :nyu:
Hermaphroditism is not a crime. -- LSB Superstar

All code published with this account is licensed under the Romantic WTF public license unless otherwise stated.
User avatar
Luiji
Party member
Posts: 396
Joined: Mon May 17, 2010 6:59 pm

Re: lodex: a shmup

Post by Luiji »

The Romantic Public License looks cool, but it would be nice to have a plainer version of it (called the Easily Readable WTF License).
Good bye.
User avatar
Robin
The Omniscient
Posts: 6506
Joined: Fri Feb 20, 2009 4:29 pm
Location: The Netherlands
Contact:

Re: lodex: a shmup

Post by Robin »

Luiji wrote:The Romantic Public License looks cool, but it would be nice to have a plainer version of it (called the Easily Readable WTF License).
Seriously, why not just use CC0?
Help us help you: attach a .love.
Post Reply

Who is online

Users browsing this forum: Bing [Bot] and 0 guests