so it's not completed yet, but I thought I might release a screenshot before I put out a demo.
here is a part where I'm about to die:
lodex: a shmup
- hertzcastle
- Party member
- Posts: 100
- Joined: Sun Jan 04, 2009 4:51 pm
- Location: brighton, uk
Re: lodex: a shmup
looks wicked!
Re: lodex: a shmup
will release a rudimentary demo once the sfx come in. maybe some music.
Re: lodex: a shmup
This game looks really cool, but I'd be nice to have a description of how it works.
Good bye.
Re: lodex: a shmup
The WIP demo is here.
Hoorah.
The code is somewhat messy but WTFPL, except for bartbes' SoundManager which isn't, but is under MIT. There's a WIP modular library included, but with no instructions, since it's WIP. You kids have fun.
Controls:
Move - left, right, up, down or the first joystick knob on the first plugged in joystick
Shoot - WASD or the second joystick knob
Notes:
It's really WIP. And I want to make a demo right now, haha.
Oh, and you can crack open main.lua and mess around in the love.load for different enemies. I will write a wave generator and gui stuff later. Also gotta find the balance for sound. And you can change the spray_level inside player.lua for moar power.
Hoorah.
The code is somewhat messy but WTFPL, except for bartbes' SoundManager which isn't, but is under MIT. There's a WIP modular library included, but with no instructions, since it's WIP. You kids have fun.
Controls:
Move - left, right, up, down or the first joystick knob on the first plugged in joystick
Shoot - WASD or the second joystick knob
Notes:
It's really WIP. And I want to make a demo right now, haha.
Oh, and you can crack open main.lua and mess around in the love.load for different enemies. I will write a wave generator and gui stuff later. Also gotta find the balance for sound. And you can change the spray_level inside player.lua for moar power.
Last edited by cag on Mon Jun 28, 2010 4:47 am, edited 1 time in total.
- TechnoCat
- Inner party member
- Posts: 1611
- Joined: Thu Jul 30, 2009 12:31 am
- Location: Milwaukee, WI
- Contact:
Re: lodex: a shmup
Have I gone blind? I can't find it.
Re: lodex: a shmup
Fault: my stoned self
Oh, and fixing packaging problem. Mybad.
Edit: OK, so I guess subdirectories inside of love files should work?
I'm pretty sure that you can unzip this and do the standard love thing, though. Still, how to fix this? Should I be modifying my source layout? Is there a trivial code change?
Oh, and fixing packaging problem. Mybad.
Edit: OK, so I guess subdirectories inside of love files should work?
I'm pretty sure that you can unzip this and do the standard love thing, though. Still, how to fix this? Should I be modifying my source layout? Is there a trivial code change?
- Attachments
-
- lodex.love
- lodex wip slightly broken
- (30.42 KiB) Downloaded 377 times
Last edited by cag on Mon Jun 28, 2010 5:06 am, edited 1 time in total.
Re: lodex: a shmup
Where? D:The WIP demo is here.
Re: lodex: a shmup
Yeah, I'm having some trouble with packaging.
I just tested extracting and executing the resulting folder structure - that should work. Unfortunately, on the love file, love can't find compressed subdirectories.
Maybe that's a sort of feature request?
@rikkit: apologies, look two posts up, my good man.
I just tested extracting and executing the resulting folder structure - that should work. Unfortunately, on the love file, love can't find compressed subdirectories.
Maybe that's a sort of feature request?
@rikkit: apologies, look two posts up, my good man.
- Robin
- The Omniscient
- Posts: 6506
- Joined: Fri Feb 20, 2009 4:29 pm
- Location: The Netherlands
- Contact:
Re: lodex: a shmup
Looks interesting. It's a bit CPU-intensive for my machine.
It might work as .love if you change all those require "yale/util" etc. to require "yale.util".
It might work as .love if you change all those require "yale/util" etc. to require "yale.util".
Help us help you: attach a .love.
Who is online
Users browsing this forum: No registered users and 1 guest