Questions about game licensing and dll's

Questions about the LÖVE API, installing LÖVE and other support related questions go here.
Forum rules
Before you make a thread asking for help, read this.
Post Reply
PlannerEye
Prole
Posts: 2
Joined: Sat May 24, 2014 3:22 pm

Questions about game licensing and dll's

Post by PlannerEye »

Two questions:
1. In this wiki page about game distribution, it's said that LÖVE license requires that it be included in any further distribution, but I've seen some games made using LÖVE which replace the original LÖVE license in the Windows executable folder for another license the author wanted the game to have. Can I replace LÖVE license safely, or am I restricted to use the license.txt that comes with LÖVE Windows executable?
2. I've also seen some Windows game executable folders that do not include some dll's included in the original LÖVE distribution. I searched everywhere but I didn't find an explanation about which dll's I can rip off of my game and which dll's I should include.

In advance, thank you for the considerations! ;)
User avatar
bartbes
Sex machine
Posts: 4946
Joined: Fri Aug 29, 2008 10:35 am
Location: The Netherlands
Contact:

Re: Questions about game licensing and dll's

Post by bartbes »

PlannerEye wrote:Can I replace LÖVE license safely, or am I restricted to use the license.txt that comes with LÖVE Windows executable?
The license has this to say about it:
zlib license wrote:This notice may not be removed or altered from any source distribution
It's not a source distribution, so you'll be fine.
PlannerEye wrote:I've also seen some Windows game executable folders that do not include some dll's included in the original LÖVE distribution. I searched everywhere but I didn't find an explanation about which dll's I can rip off of my game and which dll's I should include.
I've seen a few people use unpackers and installers in the past, but all dlls distributed are necessary, and most cannot be compiled into the exe because of licensing issues. However, in older versions of love, at the expense of not being able to dynamically load lua libraries, the lua library itself was built into love. I suppose you could do that, but I'm not sure why you would (or should) worry about having a couple of dll files next to your executable, most applications have this, after all.
PlannerEye
Prole
Posts: 2
Joined: Sat May 24, 2014 3:22 pm

Re: Questions about game licensing and dll's

Post by PlannerEye »

But one question remains on my head:
The GPL/LGPL licenses included below the zlib license in the license.txt file are from some libraries.
Can I remove those licenses too?
User avatar
bartbes
Sex machine
Posts: 4946
Joined: Fri Aug 29, 2008 10:35 am
Location: The Netherlands
Contact:

Re: Questions about game licensing and dll's

Post by bartbes »

You're right, those need to stay.
Post Reply

Who is online

Users browsing this forum: Ahrefs [Bot], Bing [Bot] and 3 guests