[Solved] Tiled Map Export for Love2d

Questions about the LÖVE API, installing LÖVE and other support related questions go here.
Forum rules
Before you make a thread asking for help, read this.
Post Reply
User avatar
eduardojuniosm
Prole
Posts: 5
Joined: Tue May 20, 2014 1:36 pm
Location: .com.br

[Solved] Tiled Map Export for Love2d

Post by eduardojuniosm »

Hello guys! I need help with maps .lua exported from Tiled Map Editor. I want to know how to import this for my game on Love2d and how to add a player in the map, define what is solid, etc. Anyone can help me? Thank you in advance.
Last edited by eduardojuniosm on Tue May 20, 2014 11:00 pm, edited 1 time in total.
CODE IS POETRY.
User avatar
micha
Inner party member
Posts: 1083
Joined: Wed Sep 26, 2012 5:13 pm

Re: Tiled Map Export for Love2d

Post by micha »

There is no build-in functionality in LÖVE for that, but you can check out some libraries, written by the community.

For loading maps from tiled, see Simple Tiled Implementation.
For handling collision, see Hardon Collider.
User avatar
eduardojuniosm
Prole
Posts: 5
Joined: Tue May 20, 2014 1:36 pm
Location: .com.br

Re: Tiled Map Export for Love2d

Post by eduardojuniosm »

micha wrote:There is no build-in functionality in LÖVE for that, but you can check out some libraries, written by the community.

For loading maps from tiled, see Simple Tiled Implementation.
For handling collision, see Hardon Collider.
Thank you! :)
CODE IS POETRY.
Post Reply

Who is online

Users browsing this forum: Ahrefs [Bot] and 4 guests