Simple Sprite Generator

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PriorBlue
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Simple Sprite Generator

Post by PriorBlue »

Ok, for all the people, who don't see it already, i present you my simple sprite generation tool.
You have a few possibilities to modify the sprite output and add fancy shader effects. The source code is totally hard-coded for now, so beware. :) You can’t save at the moment, so you have to take a screenshot. I will implement this feature in one of the next releases.

Technical info:
I just used the cellular automaton method (http://en.wikipedia.org/wiki/Cellular_automaton) to create a clean bunch of pixels , then i mirrored them in the middle to get a symmetry.

Use this tool in your next game jam for time efficiency or even better, integrate the algorithm for infinite game-play fun :D

If you generate an interesting sprite, please post it here, i'm curious about your findings.

Standard generation:
Image
Glow:
Image
Borders/Bloom:
Image
Gameboy colors:
Image

Github: https://github.com/PriorBlue/Simple-Spr ... ter/love2d
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Last edited by PriorBlue on Sat May 03, 2014 3:37 pm, edited 1 time in total.
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NightKawata
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Re: Simple Sprite Generator

Post by NightKawata »

PriorBlue wrote:integrate the algorithm for infinite game-play fun :D
Someone needs to make a game called "WHAT DO I PLAY AS" gogogo 2014 best game #noregrets
PriorBlue wrote:If you generate an interesting sprite, please post it here, i'm curious of your funds.
$0.00
Now you are no longer curious of my funds


No but seriously. Kudos. I don't think I've seen too many of these and it really helps with getting ideas for pixel art.
"I view Python for game usage about the same as going fishing with a stick of dynamite. It will do the job but it's big, noisy, you'll probably get soaking wet and you've still got to get the damn fish out of the water." -taylor
Rickton
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Re: Simple Sprite Generator

Post by Rickton »

Looks really cool, unfortunately my 7-year-old laptop doesn't support shaders, so I'm going to have to mess around and try to make a shader-free version before I can use it.
Possession - Escape from the Nether Regions, my roguelike made in LÖVE for the 2013 7-Day Roguelike Challenge
And its sequel, simply called Possession , which is available on itch.io or Steam, and whose engine I've open-sourced!
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PriorBlue
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Re: Simple Sprite Generator

Post by PriorBlue »

NightKawata wrote:
PriorBlue wrote:If you generate an interesting sprite, please post it here, i'm curious of your funds.
$0.00
Now you are no longer curious of my funds
Oh, strange typo. :shock:

[irony]But all sprites are copyrighted by me of course.[/irony] :P
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Ranguna259
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Re: Simple Sprite Generator

Post by Ranguna259 »

They are so cut :nyu: I'm actually having some ideas for this, the big one are the bosses the smaller ones are the little wondering creatures, maybe I'll code something with this.
LoveDebug- A library that will help you debug your game with an on-screen fully interactive lua console, you can even do code hotswapping :D

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PriorBlue
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Re: Simple Sprite Generator

Post by PriorBlue »

Rickton wrote:Looks really cool, unfortunately my 7-year-old laptop doesn't support shaders, so I'm going to have to mess around and try to make a shader-free version before I can use it.
I already created a shader free version -> https://github.com/PriorBlue/Simple-Spr ... r/releases
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Inny
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Re: Simple Sprite Generator

Post by Inny »

Kinda reminds me of that one game where it's a space-invaders style shooter and the aliens are representatives of the files on your hard drive, and shooting them deletes the file. (The game was called Lose Lose, but I'm not going to link it for fear that someone will try playing it without actually reading any of the warnings about it). I think the sprites in that game were procedurally generated as well.
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Davidobot
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Re: Simple Sprite Generator

Post by Davidobot »

This is great! I'm going to use this to generate player icons for my game, if you don't mind of course. Would you like me to credit you?

EDIT:
Cutest shit EVAR:
https://www.dropbox.com/s/ku8y5dkofb2ro ... .37.11.png
PM me on here or elsewhere if you'd like to discuss porting your game to Nintendo Switch via mazette!
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kikito
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Re: Simple Sprite Generator

Post by kikito »

This was surprisingly entertaining to use.

Minor thing: You have two parameters called "Param 2" on the interface.

Also, here's a guilty fat hamster:
Screen Shot 2014-05-04 at 14.46.23 .png
Screen Shot 2014-05-04 at 14.46.23 .png (3.69 KiB) Viewed 19055 times
When I write def I mean function.
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PriorBlue
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Re: Simple Sprite Generator

Post by PriorBlue »

Davidobot wrote:This is great! I'm going to use this to generate player icons for my game, if you don't mind of course. Would you like me to credit you?
You can do what ever you want with the code/icons and you don't need to credit me. When you find a cool icon, give credit to the god of randomness :), but i think it's even cooler, if everybody think, you are a great pixel artist ;)

@kikito: oh, thanks. I will fix this.

And at least, my best founds for now (recolored):
(Bear Costume, Wolf emblem, Gas mask, Panda skull, Flying whatever)
Image
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