So Lafolie, me and a mutual friend of ours, known only by the mysterious guise of "Joe" participated in the jam this weekend, and we produced something that has never been named, except by its description "Underwater Mech Fighter".
Seeing as the title pretty much covers the entire introduction, I'll just leave you with some screenshots:
And finally the link: http://www.ludumdare.com/compo/ludum-da ... w&uid=3907
[LD29] Underwater Mech Fighter
Re: [LD29] Underwater Mech Fighter
Nice game i always wondered why all games are old style?
Re: [LD29] Underwater Mech Fighter
Because it requires many order of magnitude less work to go retro-style than to go next-gen style!
Re: [LD29] Underwater Mech Fighter
Are the bubbles done with a particle system?
Re: [LD29] Underwater Mech Fighter
Looks neat, but none of the mechs show up for me! I unzipped the .love, and all of the pictures work there, but not when playing the game (Windows 8 Laptop, Default Graphics card).
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Re: [LD29] Underwater Mech Fighter
@bartbes/@lafolie - mind opening up the access on the bitbucket repo? This seems like a fun game to port to the OUYA w/ controllers, etc.
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Re: [LD29] Underwater Mech Fighter
No, they actually aren't.Tanner wrote:Are the bubbles done with a particle system?
Might be the shaders. Does your system support shaders? If it does, maybe there was an error in our shaders we never found...davisdude wrote:Looks neat, but none of the mechs show up for me!
Re: [LD29] Underwater Mech Fighter
I think it does... I'm not sure, though. I've never encountered an error before, but I've also never used shaders. It might be the image format, though. My computer couldn't read them until I set them to open with Gimp...
GitHub | MLib - Math and shape intersections library | Walt - Animation library | Brady - Camera library with parallax scrolling | Vim-love-docs - Help files and syntax coloring for Vim
Re: [LD29] Underwater Mech Fighter
That's odd, all the images are just png files. I just realised that I actually left the PSD files in there, but the assets used by the game are all pngs.davisdude wrote:I think it does... I'm not sure, though. I've never encountered an error before, but I've also never used shaders. It might be the image format, though. My computer couldn't read them until I set them to open with Gimp...
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Re: [LD29] Underwater Mech Fighter
Ah... well that is strange... All the shaders I tested recently from the share a shader thread work...
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