So Lafolie, me and a mutual friend of ours, known only by the mysterious guise of "Joe" participated in the jam this weekend, and we produced something that has never been named, except by its description "Underwater Mech Fighter".
Seeing as the title pretty much covers the entire introduction, I'll just leave you with some screenshots:
Looks neat, but none of the mechs show up for me! I unzipped the .love, and all of the pictures work there, but not when playing the game (Windows 8 Laptop, Default Graphics card).
GitHub | MLib - Math and shape intersections library | Walt - Animation library | Brady - Camera library with parallax scrolling | Vim-love-docs - Help files and syntax coloring for Vim
I think it does... I'm not sure, though. I've never encountered an error before, but I've also never used shaders. It might be the image format, though. My computer couldn't read them until I set them to open with Gimp...
GitHub | MLib - Math and shape intersections library | Walt - Animation library | Brady - Camera library with parallax scrolling | Vim-love-docs - Help files and syntax coloring for Vim
davisdude wrote:I think it does... I'm not sure, though. I've never encountered an error before, but I've also never used shaders. It might be the image format, though. My computer couldn't read them until I set them to open with Gimp...
That's odd, all the images are just png files. I just realised that I actually left the PSD files in there, but the assets used by the game are all pngs.
Do you recognise when the world won't stop for you? Or when the days don't care what you've got to do? When the weight's too tough to lift up, what do you? Don't let them choose for you, that's on you.
Ah... well that is strange... All the shaders I tested recently from the share a shader thread work...
GitHub | MLib - Math and shape intersections library | Walt - Animation library | Brady - Camera library with parallax scrolling | Vim-love-docs - Help files and syntax coloring for Vim