Are you referring to the bomb mode video? Because we did post it in our weekly Misc Monday postqaisjp wrote:Why wasn't it in the devblogThis makes my mondays very very interesting..

Are you referring to the bomb mode video? Because we did post it in our weekly Misc Monday postqaisjp wrote:Why wasn't it in the devblogThis makes my mondays very very interesting..
Tried that. Still produces the same problem. (It just seems like box will eventually get stuck in those edges no matter if they overlap)OttoRobba wrote:Quite useful but a quick question - for the issue with the character getting caught in between tiles, wouldn't it be possible to solve by extending the tile hitbox horizontally by about a pixel or two?
You're welcome!Ranguna259 wrote:Brilliant, I was frustrating with that tile problem too, I recoded my game and now the little alien slides across the grassed floor, thank you for the great post
Holy cow - I want!OmarShehata wrote:
http://concernedjoe.com/devblog/misc-mo ... e-shaders/
Writing shaders is a lot easier when you can instantly see the changes you're making.
Hmm I see, that is messed up. Cool of you to share how you solved itOmarShehata wrote:Tried that. Still produces the same problem. (It just seems like box will eventually get stuck in those edges no matter if they overlap).OttoRobba wrote:Quite useful but a quick question - for the issue with the character getting caught in between tiles, wouldn't it be possible to solve by extending the tile hitbox horizontally by about a pixel or two?
My library lurker provides this functionality and can be used the exact same way on shaders as is demonstrated in that video.Germanunkol wrote:Holy cow - I want!...OmarShehata wrote:
http://concernedjoe.com/devblog/misc-mo ... e-shaders/
Writing shaders is a lot easier when you can instantly see the changes you're making.
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