Any chance to know how much you win by being in this bundle? BTW I greenlighted too, good work!We are also in the groupees.com "be mine 12" bundle, check it out!:
http://groupees.com/bm12
Luminosity 1.2 - WE GOT GREENLITGREENLIT, SEE YOU ON STEAM!!
Re: Luminosity - Just broke 1500 yes votes on Greenlight!
Re: Luminosity - Just broke 1500 yes votes on Greenlight!
Thank you for the vote, unfortunately cant disclose more details regarding the bundle.Fenrir wrote:Any chance to know how much you win by being in this bundle? BTW I greenlighted too, good work!We are also in the groupees.com "be mine 12" bundle, check it out!:
http://groupees.com/bm12
Re: Luminosity - Just broke 1500 yes votes on Greenlight!
Awesome work Jeeper! Did you just send your game to the groupees staff and they added it or? What was the process to actually get the game on there?
Email: ic4ruz39@gmail.com
Re: Luminosity - Just broke 1500 yes votes on Greenlight!
Congratulations, I'm curious about how this will work, though. I assume that you can't really add any Steam features (achievements, cards, in-game chat, whatever else they have) to a LÖVE game. Is Steam OK with you not putting those in your game?
Possession - Escape from the Nether Regions, my roguelike made in LÖVE for the 2013 7-Day Roguelike Challenge
And its sequel, simply called Possession , which is available on itch.io or Steam, and whose engine I've open-sourced!
And its sequel, simply called Possession , which is available on itch.io or Steam, and whose engine I've open-sourced!
Re: Luminosity - Just broke 1500 yes votes on Greenlight!
I also thought about steam integration into löve.
There is an steam web api (webapi2) that could work for 'some' things.
Here is also a Lua integration for Steams WebApi.
A real integration could be done via nativ plugins. But I think, no one has tried it.
Here is an example of an nativ LÖVE plugin ( PureData).
There is an steam web api (webapi2) that could work for 'some' things.
Here is also a Lua integration for Steams WebApi.
A real integration could be done via nativ plugins. But I think, no one has tried it.
Here is an example of an nativ LÖVE plugin ( PureData).
Last edited by SiENcE on Mon Apr 14, 2014 1:28 pm, edited 1 time in total.
Re: Luminosity - Just broke 1500 yes votes on Greenlight!
Thank you! No we got contacted by them.Mermersk wrote:Awesome work Jeeper! Did you just send your game to the groupees staff and they added it or? What was the process to actually get the game on there?
Cheers!Rickton wrote:Congratulations, I'm curious about how this will work, though. I assume that you can't really add any Steam features (achievements, cards, in-game chat, whatever else they have) to a LÖVE game. Is Steam OK with you not putting those in your game?
Steam lets you put up games with 0 support for steam features. If we get on steam we intend to add as many features as we can, It shouldn't be too hard.
Re: Luminosity - Now on Desura!
Luminosity is finally available on Desura!
http://www.desura.com/games/luminosity-main
http://www.desura.com/games/luminosity-main
Re: Luminosity - Just broke 1500 yes votes on Greenlight!
Congrats
I've never worked with the Steam API, but it should be a piece of cake. Love allows you to import DLLs. You will have to get down and dirty and write some C/C++ glue code though.Jeeper wrote:Steam lets you put up games with 0 support for steam features. If we get on steam we intend to add as many features as we can, It shouldn't be too hard.
Re: Luminosity - Now on Desura!
O man, this looks great, I loved jezzball from back in the day! Also, dig the sweet shader action on the slow mo powerup
----------------------------------------
Sluicer Games
Sluicer Games
Re: Luminosity - Just broke 1500 yes votes on Greenlight!
Maybe this work could be shared to löve community!?Izzo wrote:Congrats
I've never worked with the Steam API, but it should be a piece of cake. Love allows you to import DLLs. You will have to get down and dirty and write some C/C++ glue code though.Jeeper wrote:Steam lets you put up games with 0 support for steam features. If we get on steam we intend to add as many features as we can, It shouldn't be too hard.
Who is online
Users browsing this forum: No registered users and 3 guests