ive used jumper and now i have a table full of coordinates for my character to move to one by one.
i just cant figure out how to make him move to one, stop, move to another, stop etc.
help please?
moving along a path
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- Jasoco
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Re: moving along a path
Depends. Are the points/is the game on a grid or do you want it to be able to move freely at non-orthogonal angles?
Re: moving along a path
on a grid.Jasoco wrote:Depends. Are the points/is the game on a grid or do you want it to be able to move freely at non-orthogonal angles?
map:
Code: Select all
map = { -- 0 empty 1 rock 2 water
{1,1,1,1,1,1,1,1},
{1,0,0,0,1,0,0,1},
{1,1,1,0,1,0,1,1},
{1,0,1,0,1,0,1,1},
{1,0,0,0,0,0,1,1},
{1,1,1,1,0,0,0,1},
{1,0,0,0,0,1,0,1},
{1,1,1,1,1,1,1,1},
}
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- Roland_Yonaba
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Re: moving along a path
Hi Rokit,
Have you studied the example of project I provided with Jumper ?
The code is quite old, and uses an old version of Jumper, but the logic stays the same.
See Jumper-Examples/Love2d branch. Most of the logic you need is in player.lua.
Adding the wait _for_some_time_before_moving feature should not be that hard to implement on the top of it
Have you studied the example of project I provided with Jumper ?
The code is quite old, and uses an old version of Jumper, but the logic stays the same.
See Jumper-Examples/Love2d branch. Most of the logic you need is in player.lua.
Adding the wait _for_some_time_before_moving feature should not be that hard to implement on the top of it
Re: moving along a path
i did look over it but i can't find a way to implement it into mine sorry.Roland_Yonaba wrote:Hi Rokit,
Have you studied the example of project I provided with Jumper ?
The code is quite old, and uses an old version of Jumper, but the logic stays the same.
See Jumper-Examples/Love2d branch. Most of the logic you need is in player.lua.
Adding the wait _for_some_time_before_moving feature should not be that hard to implement on the top of it
Last bumped by rokit boy on Sun Apr 27, 2014 1:57 pm.
u wot m8
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