About:
This game is a product of a 24h game jam and will be advanced in the future. The license is under MIT, so you can do what ever you want with this code.
Features (for now):
2 different enemies
4 different towers
3 missions (new missions can easily created with "*.ini"-files)
Looks cool! Don't really understand how to play, but...
Error wrote:Error
game.lua:431: bad argument #1 to 'draw' (Quad expected, got nil)
Traceback
[C]: in function 'draw'
game.lua:431: in function 'drawEnemies'
game.lua:310: in function 'draw'
main.lua:86: in function 'draw'
[C]: in function 'xpcall'
Edit: This happened after I clicked left mouse a bunch...
Console also said: No valid path found...
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davisdude wrote:Looks cool! Don't really understand how to play, but...
Error wrote:Error
game.lua:431: bad argument #1 to 'draw' (Quad expected, got nil)
Traceback
[C]: in function 'draw'
game.lua:431: in function 'drawEnemies'
game.lua:310: in function 'draw'
main.lua:86: in function 'draw'
[C]: in function 'xpcall'
Edit: This happened after I clicked left mouse a bunch...
Console also said: No valid path found...
That seems to happen when you block off so that there is no path for the enemies.
Yeah, there are a few bugs and no chance to win at the moment, because it's not finished yet. For now it's just a little graphical demonstration, but we are working on it. You can deactivate the shaders in the settings for a higher fps now.