Germanunkol wrote:You don't want to have any server on the internet from what I understand. This means that people playing together will need to manually send each other their IPs (more specifically, the host needs to send the IP to the other players).
Just a small note: for exactly this I wrote lua-findserver. You can get it here https://bitbucket.org/MartinFelis/lua-findserver. It allows to automatically find the server in the local area network using UDP broadcasts. This of course, does not work if the computers are in different networks.
Nevertheless this is also only tiny part in the big adventure to create a multiplayer game.
Zeliarden wrote:Coded a multiplayer test some month ago
client: a, d = move; space = jump; w=reset pos
server:mouse1=col obj; mouse2=no col obj; scroll= change grid; lshift=drag size obj
It looks really great, but we choose to use only local multiplayer in the game with which we are currently working on.
Maybe in future games we finally do a game with online multiplayer mode, but not for now.