Hello again, guys! So, I was playing around with some stuff, and decided to make this minigame just to test my skills. I remembered of a game I used to play a LOOONG time ago, but now I don't remember it. Then I thought: "Hey, why not just recreate it?", and so I did. I also added a new block where you can pass through, but boxes not. Here are some screenshots:
It works for both LÖVE 0.8.0 and LÖVE 0.9.0. If you find any problem or have any suggestions, please let me know. Thank you!
Also, if you want, you can make more levels and place them in your "%appdata%/LOVE/Box Pusher/maps" folder. I might make a few more and let a different download here. Go ahead and have fun!
[v1.1] Block Pusher
- HugoBDesigner
- Party member
- Posts: 403
- Joined: Mon Feb 24, 2014 6:54 pm
- Location: Above the Pocket Dimension
- Contact:
[v1.1] Block Pusher
- Attachments
-
- Box Pusher.love
- Version 1.1
- (4.47 MiB) Downloaded 15088 times
- HugoBDesigner
- Party member
- Posts: 403
- Joined: Mon Feb 24, 2014 6:54 pm
- Location: Above the Pocket Dimension
- Contact:
Re: [v1.1] Block Pusher
So, just updated it. Fixed a bug with the menu selection, and added my personal intro - for the first time in one of my games, even though I have it done for a veeery long time
EDIT: Also added a level display at the top-right corner...
EDIT: Also added a level display at the top-right corner...
- kikito
- Inner party member
- Posts: 3153
- Joined: Sat Oct 03, 2009 5:22 pm
- Location: Madrid, Spain
- Contact:
Re: [v1.1] Block Pusher
That game is called sokoban. Your game is a good rendition.HugoBDesigner wrote:I remembered of a game I used to play a LOOONG time ago, but now I don't remember it.
Some comments:
* A score showing the "resolved in XXX steps" next to each level might make it more replayable.
* I would like to be able to "keep moving left" when I "keep pressing left" (maybe not at full speed)
* Symmetrical levels are a bit too easy - once you solve one half/quarter of the level, you have solved everything.
Last edited by kikito on Mon Mar 24, 2014 9:52 pm, edited 1 time in total.
When I write def I mean function.
- HugoBDesigner
- Party member
- Posts: 403
- Joined: Mon Feb 24, 2014 6:54 pm
- Location: Above the Pocket Dimension
- Contact:
Re: [v1.1] Block Pusher
Thank you for your feedback and suggestions! I'm trying to add more different features (such as conveyors), but I'll add in your suggestions for sure!kikito wrote:That game is called sokoban. Your game is a good rendition.HugoBDesigner wrote:I remembered of a game I used to play a LOOONG time ago, but now I don't remember it.
Some comments:
* A score showing the "resolved in XXX steps" next to each level might make it more replayable.
* I would like to be able to "keep moving left" when I "keep pressing left" (maybe not at full speed)
* "Symetric" levels are a bit too easy - once you solve one half/quarter of the level, you have solved everything.
Re: [v1.1] Block Pusher
Nice Game Hugo!
The game works fine with LOVE 0.9.0
Like kikito said the game should keep track of the steps and maybe time too.
Also I like the fact that the game saves your progress in a level.
The game works fine with LOVE 0.9.0
Like kikito said the game should keep track of the steps and maybe time too.
Also I like the fact that the game saves your progress in a level.
Clockwind | Fruito Driver | Invertio | BRiTEBOT | Secret Delivery | Snowman Stack
- HugoBDesigner
- Party member
- Posts: 403
- Joined: Mon Feb 24, 2014 6:54 pm
- Location: Above the Pocket Dimension
- Contact:
Re: [v1.1] Block Pusher
Thanks, Alesan! Yes, I thought it'd be cool to save the game EXACTLY like you left it... Oh, and I already added the score system for number of steps, and finished conveyor belts!alesan99 wrote:Nice Game Hugo!
The game works fine with LOVE 0.9.0
Like kikito said the game should keep track of the steps and maybe time too.
Also I like the fact that the game saves your progress in a level.
Who is online
Users browsing this forum: No registered users and 2 guests