Hey Lovers! I made a Pokemon-themed drinking game entirely in Love2d! Please check out the link and let me know what you think. I just finished today so any comments on bugs or gameplay suggestions would be very appreciated! Thanks!
Here is the link:
DOWNLOAD HERE
Title Screen:
Choose your Starter! Allows for 1 - 6 players!
Professor Oak included!
Players take turns rolling the die, which is measured in Digletts, and make their way across the board.
A lot of drinking is involved:
Anyway, please check it out and let me know what you think.
Download here!
DOWNLOAD HERE
Pokemon Drinking Game [completed]
-
- Party member
- Posts: 712
- Joined: Fri Jun 22, 2012 4:54 pm
- Contact:
Re: Pokemon Drinking Game [completed]
Awesome work, awesome music, I even like the graphics!
I'll definately try to play this with some friends soon
Only thing I didn't like so far is that it's hard to see the players on the cards sometimes. Maybe add an extra space next to each field and put them on there? Or use a shader and highlight them somehow... or somthing.
I'll definately try to play this with some friends soon
Only thing I didn't like so far is that it's hard to see the players on the cards sometimes. Maybe add an extra space next to each field and put them on there? Or use a shader and highlight them somehow... or somthing.
trAInsported - Write AI to control your trains
Bandana (Dev blog) - Platformer featuring an awesome little ninja by Micha and me
GridCars - Our jam entry for LD31
Germanunkol.de
Bandana (Dev blog) - Platformer featuring an awesome little ninja by Micha and me
GridCars - Our jam entry for LD31
Germanunkol.de
- drakmaniso
- Prole
- Posts: 14
- Joined: Mon Mar 10, 2014 4:25 pm
Re: Pokemon Drinking Game [completed]
That's really well done!
I agree with Germanunkol, the players are not distinct enough on the board. Maybe you could try to desaturate the pictures of the board, and add a darker outline around the player sprites; a shadow may also be useful.
another small problem, while I was in the "Pokemon Tower", the text overlay was hiding the text of the square I was on.
I agree with Germanunkol, the players are not distinct enough on the board. Maybe you could try to desaturate the pictures of the board, and add a darker outline around the player sprites; a shadow may also be useful.
another small problem, while I was in the "Pokemon Tower", the text overlay was hiding the text of the square I was on.
Re: Pokemon Drinking Game [completed]
Thanks for the feedback! I plan on adding more elements soon (more sound effects, animations for certain spaces) and will definitely work on making the player icon stick out more. Word to the wise if you plan on playing it with friends, it gets me and mine quite drunk.
- CaptainMaelstrom
- Party member
- Posts: 163
- Joined: Sat Jan 05, 2013 10:38 pm
Re: Pokemon Drinking Game [completed]
I feel sorry for anyone who plays drinking games by themself.smkyjoe7 wrote: Allows for 1 - 6 players!
-
- Party member
- Posts: 215
- Joined: Sun Jan 18, 2009 8:03 pm
Re: Pokemon Drinking Game [completed]
Nicely made. I'm proud to say this is the only Pokemon game I've played :p. It is pretty generous in drinking though - is the rule that whoever is still alive at the end is the winner? I interpreted a 'drink' to mean a 'gulp' and still finished over a liter of water.
It did not feel very interactive however. In physical games like these, the die roles to decide your faith provide most of the fun. Perhaps the diglets could be made a bit more interactive (eg organize all six in the middle of the screen, have them move much more quickly and stop when the spacebar is hit), and perhaps an option of choosing to roll dies physically?
It did not feel very interactive however. In physical games like these, the die roles to decide your faith provide most of the fun. Perhaps the diglets could be made a bit more interactive (eg organize all six in the middle of the screen, have them move much more quickly and stop when the spacebar is hit), and perhaps an option of choosing to roll dies physically?
If I haven't written anything else, you may assume that my work is released under the LPC License - the LÖVE Community. See http://love2d.org/wiki/index.php?title=LPC_License.
Re: Pokemon Drinking Game [completed]
So does the game! =)CaptainMaelstrom wrote: I feel sorry for anyone who plays drinking games by themself.
But it was really there for debugging purposes. I just got back from GDC and will be working on an improved version over the next month or so.
Thanks for playing it! The game is designed to get you pretty damn drunk. I have played a few times with friends and never make it out unscathed.osuf oboys wrote:Nicely made. I'm proud to say this is the only Pokemon game I've played :p. It is pretty generous in drinking though - is the rule that whoever is still alive at the end is the winner? I interpreted a 'drink' to mean a 'gulp' and still finished over a liter of water.
It did not feel very interactive however. In physical games like these, the die roles to decide your faith provide most of the fun. Perhaps the diglets could be made a bit more interactive (eg organize all six in the middle of the screen, have them move much more quickly and stop when the spacebar is hit), and perhaps an option of choosing to roll dies physically?
Your thoughts on the diglett are really appreciated, I agree they need to be more front and center. I like the idea of pressing the spacebar to stop them very much, but will need to rework is substantially to make that work. I don't think I will make a version that takes input from the player regarding their physical dice input, as the game was designed to be played wholly on the computer, but thanks for the idea!
Thanks again everyone!
Who is online
Users browsing this forum: Bing [Bot] and 0 guests