Bat Story

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norubal
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Joined: Tue Jan 15, 2013 5:55 am

Bat Story

Post by norubal »

bat_1.png
bat_3.png
bat.love
Do you remember my bat protype? I made it to full-game.
Key: 4 Arrows to move, Z to select, Esc to quit.

Please enjoy it and feedbacks are always welcome.

Edit: crucial bug fix.
Last edited by norubal on Sun Mar 16, 2014 2:01 pm, edited 1 time in total.
H2x
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Re: Bat Story

Post by H2x »

Idea with invisible walls is good, but how to pass to next level? I passed in white square and pressed on Z, but no action.
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norubal
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Re: Bat Story

Post by norubal »

H2x wrote:Idea with invisible walls is good, but how to pass to next level? I passed in white square and pressed on Z, but no action.
Fixed that. thanks to mention it, please re-download .love file.
H2x
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Re: Bat Story

Post by H2x »

norubal wrote:
H2x wrote:Idea with invisible walls is good, but how to pass to next level? I passed in white square and pressed on Z, but no action.
Fixed that. thanks to mention it, please re-download .love file.
Only one level? It's few. Need more levels. Good Luck!
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Ref
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Re: Bat Story

Post by Ref »

Suggestions:
bigger bat
single pixel wide sound wave
ping only when stationary
limit number of pings per layer
more items (invisible) to be found
scoring system
multiple levels
moving items to avoid
better indication when you have hit something or something has attacked you
Good start! Keep at it.
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Sodium
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Joined: Sun Jun 03, 2012 9:05 pm

Re: Bat Story

Post by Sodium »

loving it!
+ moving obstacles
+ sonar deflection
+ better graphx
maybe you could turn screen red for a sec after colliding with walls.
also
Castlevania: SotN
I love okra. :P
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norubal
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Joined: Tue Jan 15, 2013 5:55 am

Re: Bat Story

Post by norubal »

Thanks for suggestions and feedbacks, like better effects and game systems.
I'll apply them to my next game. thank you everyone!
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