Proto-RTS

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Robin
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Re: Proto-RTS

Post by Robin »

Jasoco wrote:Occasionally "self.lifetime" is being passed as empty.
Nope, it means self.lifetime < 5.002445.*

Depending on context, it could probably be replaced with

Code: Select all

and (self.lifetime < 5.002445 or math.random(self.lifetime / 10) == 1) then
or something

*Value found by experimentation: math.random(5.002445 / 10) is the highest value that errors
Help us help you: attach a .love.
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Jasoco
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Re: Proto-RTS

Post by Jasoco »

Hmm, yeah. I noticed that the only time the game ran, the number being printed (Via my added print() line) was always 6 or higher.
Geti
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Re: Proto-RTS

Post by Geti »

Huh, cool, that's easy to fix. it just means that math.random() is getting a number that it "perceives" as 1, and when you only feed math.random() one number it treats the other index as 1, therefore there is no interval. Will do it tonight I hope.

The game takes so long to load because of the map generation process. You get a nice readout in the console if you run it from a CLI, and in windows.
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bartbes
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Re: Proto-RTS

Post by bartbes »

Title of this bug report: "math.random randomly crashes" :wink:
Geti
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Re: Proto-RTS

Post by Geti »

added a version with embedded windows binaries for the lazy ones out there ;)
same drop : http://drop.io/tr0fk4d
also fixed that bug :)
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Lap
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Re: Proto-RTS

Post by Lap »

I think the main love page should have a screenshot from this and Ten-Second War to showcase what can be made with love. This is a great project.
Geti
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Re: Proto-RTS

Post by Geti »

Lap wrote:I think the main love page should have a screenshot from this and Ten-Second War to showcase what can be made with love. This is a great project.
Wow, that means a lot man! ^^ cheers!
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bartbes
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Re: Proto-RTS

Post by bartbes »

Lap wrote:I think the main love page should have a screenshot from this and Ten-Second War to showcase what can be made with love. This is a great project.
I've been telling rude and thelinx we need newer screenshots, I completely agree with you.
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Virox
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Re: Proto-RTS

Post by Virox »

I'm glad to see this project is still active. Looking forward to further developments!
Geti
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Re: Proto-RTS

Post by Geti »

Virox wrote:I'm glad to see this project is still active. Looking forward to further developments!
I'm working on it on and off (mostly off at the moment, I have a lot of other stuff to do) but the next thing planned is some form of GUI for more casual players, and then likely some optimisation. Glad you're enjoying it.
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