Hey there! With Luminosity almost being done, Windmill Games have now started developing our next title, called Sun Chaser. It is going to be a puzzle platformer!
It is extreamly early in development but I wanted to keep sort of a Developer Log here, so that you guys can follow the development. And what better time to start than when the game is In its very first stages
So it goes almost without saying that nothing is done and anything can and will be changed
While I was working on a light sytem for Sun Chaser this awesome library got released (woho!) viewtopic.php?f=5&t=77418. I immediately started implementing it into the game, and now it is finally working! So far I have only added shadow to the boxes, but as you can see it is working wonderfully. Other things that have been implemented are;
First version of the health bar in the top
The player is now able to stand on top of objects aswell (Such as the boxes)
The boxes should be a bit closer to how real boxes would behave
Also started working on a "Inventory" system. But more on this in the next update (and hopefully much more!)
Last edited by Jeeper on Sat Mar 08, 2014 11:14 pm, edited 5 times in total.
Does it use love.physics? If so, How are you doing the player's movement? I've been messing around with it, And the players movement feels really sluggish. I tried increasing the friction of the ground a bit, but if anything that made it worse.
To get back on topic, The game looks nice so far, The background graphic is awesome.
veethree wrote:Does it use love.physics? If so, How are you doing the player's movement? I've been messing around with it, And the players movement feels really sluggish. I tried increasing the friction of the ground a bit, but if anything that made it worse.
To get back on topic, The game looks nice so far, The background graphic is awesome.
I do indeed use the love.physics but I do not move the player with it per say. I do that via my own velocity variables etc. I found that to be a lot easier than trying to get it to feel right with the built in stuff
veethree wrote: The background graphic is awesome.
Seconded!
The other graphics are nice, too.
The box sliding is weird - a box wouldn't slide on grass like that....
Oh don't worry, this is like I mentioned very VERY early on. Pretty much nothing is right yet. Specially not the boxes. But I thought that I would post about the game as early as possible so that you guys can follow the development.
You should throw together a proper dev blog. I love reading those specially if they go really in depth into things. Been following the concerned Joe one for ages.
And Micha's dev blog, but he hasn't posted recently. Granted, it doesn't really get too in-depth, but that's okay. I still think it's pretty neat to read about things like that.
The game looks good so far, by the way! I hope you don't suffer from my Achilles: finishing things.
GitHub | MLib - Math and shape intersections library | Walt - Animation library | Brady - Camera library with parallax scrolling | Vim-love-docs - Help files and syntax coloring for Vim
davisdude wrote:And Micha's dev blog, but he hasn't posted recently. Granted, it doesn't really get too in-depth, but that's okay. I still think it's pretty neat to read about things like that.
The game looks good so far, by the way! I hope you don't suffer from my Achilles: finishing things.
Cheers!
And I am a bit torn on how I am going to go on about this. At first I was just going to post here, but I could also have a blog, or make a vlog. But I think I will just stick to making a post here for now.
Last edited by Jeeper on Sun Apr 27, 2014 3:44 pm, edited 1 time in total.
While I was working on a light sytem for Sun Chaser this awesome library got released (woho!) viewtopic.php?f=5&t=77418. I immediately started implementing it into the game, and now it is finally working! So far I have only added shadow to the boxes, but as you can see it is working wonderfully. Other things that have been implemented are;
First version of the health bar in the top
The player is now able to stand on top of objects aswell (Such as the boxes)
The boxes should be a bit closer to how real boxes would behave
Also started working on a "Inventory" system. But more on this in the next update (and hopefully much more!)