Hi all i need some help!
How to make a .love file or a folder into .exe file
so someone who hasnt got LOVE to use the game/program
do i need some kind of convertor?
Please i need help fast
[HELP] .love --> .exe
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- nevon
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Re: [HELP] .love --> .exe
No, you simply concatenate the love binary to the .love file. There are examples of how to do this on the wiki.
Re: [HELP] .love --> .exe
i done it 2 times but it doesnt workMaking an executable file out of a .love-file
Many people are (understandably) concerned about what end-users need to do in order to run a LÖVE-game. If users receive a .love-file alone, they will naturally need LÖVE installed (or at least unzipped) in order to run it. But, as of LÖVE 0.5.0, you can merge the .love file with the love executable.
In general, it's recommended to offer a .love for download, and optionally "merged" versions for the platforms where this makes things simpler.
Two things should be noted:
The end result will not be a single executable, you must also include some DLLs in your zip-file.
The resulting executable from the merge will still be readable by archiving software, such as WinZip.
Windows
Here's how to do it on Windows. In a console, type this:
copy /b love.exe+game.love game.exe
Then, all you have to do is zip game.exe and required DLLs, and distribute them. Yes; this does mean that the game will have a private copy of LÖVE, but there's nothing wrong with that. It also means that you will have to create one package for each platform you would like to support, or simply offer the .love alone for the other platforms.
can someone please make it for me (im stupid )
here is the .love file :
Re: [HELP] .love --> .exe
PLEASE someone make this .love file into a .exe file!!!!!!
i need it extreamly fast!!!!!!!
i need it extreamly fast!!!!!!!
Re: [HELP] .love --> .exe
Remember to distribute the dll files along with the exe file.
- Attachments
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- Scoreboard.zip
- (1.76 MiB) Downloaded 176 times
Re: [HELP] .love --> .exe
THANKS A LOT DUDE <3
- Jasoco
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Re: [HELP] .love --> .exe
And while you're at it, make sure to make a Mac package version and a Linux package version. Löve is cross-platform after all.
The Mac APP version is about 100 times simpler to make than the Windows EXE version. Just get a friend with a Mac to make it.
The Mac APP version is about 100 times simpler to make than the Windows EXE version. Just get a friend with a Mac to make it.
Re: [HELP] .love --> .exe
lol i dont want to make a mack and a linux version its too complex to meJasoco wrote:And while you're at it, make sure to make a Mac package version and a Linux package version. Löve is cross-platform after all.
The Mac APP version is about 100 times simpler to make than the Windows EXE version. Just get a friend with a Mac to make it.
- nevon
- Commander of the Circuloids
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Re: [HELP] .love --> .exe
How is it too complex? Just grab someone running Linux or Mac and have them run:bobiniki wrote:lol i dont want to make a mack and a linux version its too complex to meJasoco wrote:And while you're at it, make sure to make a Mac package version and a Linux package version. Löve is cross-platform after all.
The Mac APP version is about 100 times simpler to make than the Windows EXE version. Just get a friend with a Mac to make it.
Code: Select all
cat love game.love > game
Re: [HELP] .love --> .exe
Actually, for Mac it's not exactly the same. Just read the wiki. There's something about opening it with an archiver or something, but it's not too complicated.
Linux is the simplest because you don't have to worry about icons and meta-data because Linux's architecture prefers these files to be in a separate "data" package. In fact, you probably SHOULDN'T MAKE A LINUX PACKAGE AS IT GOES AGAINST THE -BIN/-DATA SYSTEM. Preferably, the only "binary" you should make is a shell script to put in the /usr/games folder to start.
By doing this, you also make it more likely to be included in a Linux distribution (I figure LOVE's there, so why not LOVE games?).
Hm...I just thought of something. I think I'm going to create a package manager for LOVE games. I'm going to call it "LovePKG". And maybe it could integrate with that "Love Arcade" that I keep on losing the forum link to...
Linux is the simplest because you don't have to worry about icons and meta-data because Linux's architecture prefers these files to be in a separate "data" package. In fact, you probably SHOULDN'T MAKE A LINUX PACKAGE AS IT GOES AGAINST THE -BIN/-DATA SYSTEM. Preferably, the only "binary" you should make is a shell script to put in the /usr/games folder to start
Code: Select all
love /usr/share/games/mygame.love
By doing this, you also make it more likely to be included in a Linux distribution (I figure LOVE's there, so why not LOVE games?).
Hm...I just thought of something. I think I'm going to create a package manager for LOVE games. I'm going to call it "LovePKG". And maybe it could integrate with that "Love Arcade" that I keep on losing the forum link to...
Good bye.
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