Why should we test it when we have LÖVE running natively on Linux?BozoDel wrote:SiENcE, you should put up a big sign saying THIS GAME RUNS ON WINE. Cause it does. Come on, guys, did none of you test it?
Anyway, seems pretty interesting. I'll definitely make a video if I ever get back to making videos. Someday.
C.M.Y.K - local multiplayer game
Re: C.M.Y.K - local multiplayer game
lf = love.filesystem
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics
Re: C.M.Y.K - local multiplayer game
I do that a lot, actually, for non-LÖVE games. Why compile stuff if the Windows version works? In this case, it's the same, we'd have to compile 0.7.2, but hey, we don't.Nixola wrote:Why should we test it when we have LÖVE running natively on Linux?
Re: C.M.Y.K - local multiplayer game
Mainly because we don't have to compile LÖVE, just to install it. I'm quite sure most people who don't have either wine or LÖVE will prefer to install the latter than the former... Also, I don't remember where exactly but another person already pointed out (some years ago) that LÖVE works on Wine
lf = love.filesystem
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics
Re: C.M.Y.K - local multiplayer game
Wow, people with Linux that don't have Wine installed. I'm sure they're out there, but it amazes me.Nixola wrote:I'm quite sure most people who don't have either wine or LÖVE will prefer to install the latter than the former...
Not always, not always. Beats me why.Nixola wrote:Also, I don't remember where exactly but another person already pointed out (some years ago) that LÖVE works on Wine
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Re: C.M.Y.K - local multiplayer game
Okey you have three options to run this 0.7.2 game in LinuxNixola wrote:Mainly because we don't have to compile LÖVE, just to install it. I'm quite sure most people who don't have either wine or LÖVE will prefer to install the latter than the former... Also, I don't remember where exactly but another person already pointed out (some years ago) that LÖVE works on Wine
1-Install LÖVE 0.7.2 and that will probably erase the LÖVE version you had already installed
2-Compile LÖVE 0.7.2 that is a little hard
3-Install wine and just run the .exe
I would prefer the third one... Just saying (I don't run Linux anyway)
PS:I don't speak english so forgive the grammar mistakes that I may have (and correct me if you want I'll apreciate that)
for i, person in ipairs(everybody) do
[tab]if not person.obey then person:setObey(true) end
end
love.system.openURL(github.com/pablomayobre)
[tab]if not person.obey then person:setObey(true) end
end
love.system.openURL(github.com/pablomayobre)
Re: C.M.Y.K - local multiplayer game
Do the Controllers work on Wine?
Re: C.M.Y.K - local multiplayer game
Just tested it with 4 controllers from different brands, they all work. There could have been some trouble if the controls were more complex (because of different controller brands ordering the buttons differently), but they're quite simple, so it works swell. Even if the controllers didn't connnect to the game out of the box, a keyboard to joystick mapper would do it.SiENcE wrote:Do the Controllers work on Wine?
But there's one unrelated problem: the game screen starts too big for my resolution, and I had trouble choosing the right screen size the first time I tried. So maybe set a smaller screen size as default?
Re: C.M.Y.K - local multiplayer game
Ah ok thanks!
I keep your suggestion in mind for the HD ... Version. I plan to use Shaders . But it will need some month, because i'm currently working on anoher project.
I keep your suggestion in mind for the HD ... Version. I plan to use Shaders . But it will need some month, because i'm currently working on anoher project.
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