What's everyone working on? (tigsource inspired)
Re: What's everyone working on? (tigsource inspired)
That's cool! Good luck, I hope you finish! I've always wanted to remake games of my childhood (Galaxian, LoZ, Pokemon, etc.). Just out of curiosity, will it be an exact clone?
GitHub | MLib - Math and shape intersections library | Walt - Animation library | Brady - Camera library with parallax scrolling | Vim-love-docs - Help files and syntax coloring for Vim
Re: What's everyone working on? (tigsource inspired)
I'll try to make it as exact as possible. I don't have the time nor motivation to add every single feature from the games but I'll make it possible for players to make their own adventure.davisdude wrote:That's cool! Good luck, I hope you finish! I've always wanted to remake games of my childhood (Galaxian, LoZ, Pokemon, etc.). Just out of curiosity, will it be an exact clone?
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- Ranguna259
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Re: What's everyone working on? (tigsource inspired)
I'm actually making a pokemon clone too
What sprites are you using for the pokemon and what gens are you going to include in your game ?
What sprites are you using for the pokemon and what gens are you going to include in your game ?
Re: What's everyone working on? (tigsource inspired)
Bat story, based on my bat prototype. It will be full game!
Re: What's everyone working on? (tigsource inspired)
I'm using gen 1 sprites (im not a genwunner, I just chose gen 1 because it's the most simple).Ranguna259 wrote:I'm actually making a pokemon clone too
What sprites are you using for the pokemon and what gens are you going to include in your game ?
I'm going to add all 151 pokemon I hope from gen 1 but you'll be able to create custom pokemon with .json .
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- NightKawata
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Re: What's everyone working on? (tigsource inspired)
"I view Python for game usage about the same as going fishing with a stick of dynamite. It will do the job but it's big, noisy, you'll probably get soaking wet and you've still got to get the damn fish out of the water." -taylor
- Ranguna259
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Re: What's everyone working on? (tigsource inspired)
Good luck to everyone
Re: What's everyone working on? (tigsource inspired)
Fixed up the love2d sublime plugin autocomplete and upgraded it to 0.9.0.
https://github.com/qwook/SublimeLove
https://github.com/qwook/SublimeLove
Re: What's everyone working on? (tigsource inspired)
AW SHIT, BOSS GRAPHICS.NightKawata wrote:
Want more stuff? Check out the official NEO NEKUZEN devblog.
(nekuzen.net needs a new server!)
(I've been following this for a while. Good luck with it, it's looking nice!)
Re: What's everyone working on? (tigsource inspired)
I've actually been using love2D for a whole bunch of projects, but I never really checked out the forums.
Here's a collection of projects I've started but never really finished:
Will and Hen's Average Adventure
It has beat detection so the background lights up on beat. It uses an algorithm that doesn't require FFT.
Spooky 3D Game
Bako Ikimashou!
Puzzle-solving game. This is a demo of a trampoline that shoots you to a goal set by the map editor.
Tetris: Block Ops Zombies
IsoFancy
Isometric zombie game engine.
Here's a collection of projects I've started but never really finished:
Will and Hen's Average Adventure
It has beat detection so the background lights up on beat. It uses an algorithm that doesn't require FFT.
Spooky 3D Game
Bako Ikimashou!
Puzzle-solving game. This is a demo of a trampoline that shoots you to a goal set by the map editor.
Tetris: Block Ops Zombies
IsoFancy
Isometric zombie game engine.
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