whew, I just submitted a game for MiniLD #49!
Made in LÖVE of course, and making extensive use of wonderful libraries (HUMP, Bump, Quickie...) so I don't have to reinvent the wheel!
I am pretty proud of it's procedural map generator though, which is all me (though probably horribly inefficient, but I only had a weekend to get the whole thing done!). Sure it's just maths n' all, but it worked out really nicely I think:
Can provide links if anyone wants to see it (or you can get it from the Mini LD #49 submission page; it's Doge vs Doge)
I'm just really pleased to have finally done something through to a level of "completion"* in LÖVE. I really feel like my Lua knowledge is getting more solid, and I'm not just mucking about prototyping ideas that never go anywhere!
*of course there's tons of improvements I want to make, beyond the limited weekend timeline...
What's everyone working on? (tigsource inspired)
Re: What's everyone working on? (tigsource inspired)
I wanna see it!!! looks amazing!
Re: What's everyone working on? (tigsource inspired)
it's not super tweaked for balance (the timer vs map sizes etc...) yet but you can get it here:
http://randomnation.co.uk/games/doge_vs ... _doge.love
or packaged with love for windows:
64-bit: http://randomnation.co.uk/games/doge_vs ... ge_x64.zip
32-bit: http://randomnation.co.uk/games/doge_vs ... ge_x86.zip
hope you enjoy checking it out, and I might spend some time polishing it, adding AI, difficulties and such...
http://randomnation.co.uk/games/doge_vs ... _doge.love
or packaged with love for windows:
64-bit: http://randomnation.co.uk/games/doge_vs ... ge_x64.zip
32-bit: http://randomnation.co.uk/games/doge_vs ... ge_x86.zip
hope you enjoy checking it out, and I might spend some time polishing it, adding AI, difficulties and such...
Re: What's everyone working on? (tigsource inspired)
Doing a text editor just to learn more about Lua and LÖVE. Inspired by Bret Victor's talk but nowhere near a finished thing. Just testing ideas.
Re: What's everyone working on? (tigsource inspired)
I wrote a Flappy Bird clone in the last weekends for fun - it's not finished, the code is quite (more than quite!) messy and physics aren't exactly like in the original game. I don't feel like finishing it right now, but I might pick it up later. At the moment, I'm working on a port of the Love Frames GUI library to Multi Theft Auto - it's in fact pretty much working, just some bugs here and there because of the differences between LOVE and MTA, workarounds I had to write, etc.
Here are some pictures of the Flappy Bird clone: http://imgur.com/0Vgh238,JT6Rc85,mmQEl8 ... 5j,so35sLA
Here are some pictures of the Flappy Bird clone: http://imgur.com/0Vgh238,JT6Rc85,mmQEl8 ... 5j,so35sLA
I used to be an adventurer like you, but then I took an arrow in the knee.
Re: What's everyone working on? (tigsource inspired)
Got inspired and started to toy with a Love wrapper for Processing. Easier than I thought it would be so far.
Sure is easier to type out than
Although I do appreciate the clarity of Love's structure so much.
Code: Select all
strokeWeight(10)
fill(200, 120, 110, 255)
stroke(100,20,150,255)
rect(heroX,100,100,100)
noFill()
rect(10,220,100,100)
rect(10,340,100,100)
rect(10,460,100,100)
image(pimage, heroX, 220)
Code: Select all
love.graphics.setLineWidth(10)
love.graphics.setColor(200, 120, 110, 255)
love.graphics.rectangle("fill", heroX,100,100,100)
love.graphics.setColor(100,20,150,255)
love.graphics.rectangle("line", heroX,100,100,100)
love.graphics.rectangle("line", 10,220,100,100)
love.graphics.rectangle("line", 10,340,100,100)
love.graphics.rectangle("line", 10,460,100,100)
love.graphics.setColor(255,255,255,255)
love.graphics.draw(pimage, heroX, 220)
- SimonLarsen
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- Joined: Thu Mar 31, 2011 4:47 pm
- Location: Denmark
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Re: What's everyone working on? (tigsource inspired)
Working two jobs while studying has more or less halted all development for me, but I've been working on some funky music for Duck Marines.
Check it out: https://soundcloud.com/simon-jonas-lars ... sh-genesis
However we recently made a deal with a very talented musician to use some of his stuff instead so thigh will most likely not make it into the game.
Check it out: https://soundcloud.com/simon-jonas-lars ... sh-genesis
However we recently made a deal with a very talented musician to use some of his stuff instead so thigh will most likely not make it into the game.
Re: What's everyone working on? (tigsource inspired)
Working on a gui framework for love2d, with proper scissor and transformations.
It's called Graphical User Interface Commanding Unit Model
or GUI CUM
I might port over this text editor I wrote for Garry's Mod in Lua if I find the source code:
It's called Graphical User Interface Commanding Unit Model
or GUI CUM
I might port over this text editor I wrote for Garry's Mod in Lua if I find the source code:
Re: What's everyone working on? (tigsource inspired)
I'm making a game for android! Its called Duckentry, it's kinda a small form game, with a little story(not a higscore thingy). This gif shows how the first half is, but the gameplay is broken into some segments and different depending on where you are.
Email: ic4ruz39@gmail.com
Re: What's everyone working on? (tigsource inspired)
I've been working on a remake of pokemon red and blue (most likely will not be completely finished unless I go crazy) with a map editor!
Clockwind | Fruito Driver | Invertio | BRiTEBOT | Secret Delivery | Snowman Stack
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